CMDR souz4 profile
(Federal Gunship)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 33 898 588 439 cr |
Credits spent on ships | 2 719 549 889 cr |
Credits spent on outfitting | 4 991 647 824 cr |
Credits spent on repairs | 21 508 183 cr |
Credits spent on fuel | 537 048 cr |
Credits spent on munitions | 8 347 128 cr |
Insurance claims | 82 |
Total claim costs | 345 505 091 cr |
Combat |
|
Bounties claimed | 3 163 |
Profit from bounties | 235 358 493 cr |
Combat bonds | 2 856 |
Profit from combat bonds | 6 628 070 755 cr |
Assassinations | 18 |
Profit from assassinations | 5 539 277 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 1 063 018 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 72 200 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 430 cr |
Commodities smuggled | 5 |
Average profit | 486 cr |
Highest single transaction | 531 cr |
Trading |
|
Market network | 77 |
Trading profit | 4 933 234 706 cr |
Commodities traded | 134 437 |
Average profit | 16 335 214 cr |
Highest single transaction | 256 456 800 cr |
Mining |
|
Profits from mining | 3 417 337 996 cr |
Minerals refined | 6 360 |
Materials collected | 26 202 |
Exploration |
|
Systems visited | 4 946 |
Profits from exploration | 795 548 312 cr |
Level 2 detailed scans | 19 745 |
Level 3 detailed scans | 19 744 |
Highest payout | 11 108 992 cr |
Total hyperspace distance | 433 749 ly |
Total hyperspace jumps | 7 148 |
Max distance from start | 65 455,37 ly |
Max distance from Sol | 65 486,25 ly |
Max distance from Colonia | 46 442,92 ly |
Approximate time played | 18W 1D 8H 7M |
Passengers |
|
Total bulk passengers delivered | 10 300 |
Total VIPs delivered | 103 |
Total delivered | 10 403 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 244 |
Grade 1 upgrades generated | 554 |
Grade 2 upgrades generated | 565 |
Grade 3 upgrades generated | 758 |
Grade 4 upgrades generated | 982 |
Grade 5 upgrades generated | 1 385 |
Crew |
|
Crew credits earned | 67 888 698 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 8H 2M 39S |
Time in gunner role | 46M 15S |
Time in fighter con role | 14M 47S |
Total credits accrued | 47 412 cr |