CMDR Huex profile
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 955,697,210 cr |
Credits spent on ships | 885,202,126 cr |
Credits spent on outfitting | 2,729,206,720 cr |
Credits spent on repairs | 3,689,787 cr |
Credits spent on fuel | 137,411 cr |
Credits spent on munitions | 1,004,684 cr |
Insurance claims | 14 |
Total claim costs | 82,005,216 cr |
Combat |
|
Bounties claimed | 145 |
Profit from bounties | 4,386,381 cr |
Combat bonds | 22 |
Profit from combat bonds | 964,573 cr |
Assassinations | 101 |
Profit from assassinations | 38,958,328 cr |
Highest single reward | 214,637 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 119,143 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 133,600 cr |
Highest bounty issued | 90,100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 51,565 cr |
Commodities smuggled | 40 |
Average profit | 4,688 cr |
Highest single transaction | 16,857 cr |
Trading |
|
Market network | 72 |
Trading profit | 1,099,722,079 cr |
Commodities traded | 28,887 |
Average profit | 6,545,965 cr |
Highest single transaction | 166,261,920 cr |
Mining |
|
Profits from mining | 1,001,483,807 cr |
Minerals refined | 1,677 |
Materials collected | 8,398 |
Exploration |
|
Systems visited | 2,713 |
Profits from exploration | 281,591,603 cr |
Level 2 detailed scans | 14,742 |
Level 3 detailed scans | 14,741 |
Highest payout | 10,023,050 cr |
Total hyperspace distance | 125,760 ly |
Total hyperspace jumps | 3,385 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,550.96 ly |
Approximate time played | 2W 4D 8H 39M |
Passengers |
|
Total bulk passengers delivered | 36 |
Total VIPs delivered | 23 |
Total delivered | 59 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 138,062 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 452 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 92 |
Grade 4 upgrades generated | 87 |
Grade 5 upgrades generated | 78 |
Crew |
|
Crew credits earned | 131,925,694 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 3M 57S |
Time in gunner role | 11M 30S |
Time in fighter con role | 14M 28S |