CMDR ipgcrg profile
(Beluga Liner)
Federation: Petty Officer
Empire: Lord
Balance |
|
---|---|
Current assets | 1,907,379,903 cr |
Credits spent on ships | 326,452,020 cr |
Credits spent on outfitting | 803,277,728 cr |
Credits spent on repairs | 3,256,847 cr |
Credits spent on fuel | 155,571 cr |
Credits spent on munitions | 207,742 cr |
Insurance claims | 9 |
Total claim costs | 33,230,056 cr |
Combat |
|
Bounties claimed | 92 |
Profit from bounties | 13,282,064 cr |
Combat bonds | 50 |
Profit from combat bonds | 2,673,376 cr |
Assassinations | 38 |
Profit from assassinations | 17,030,989 cr |
Highest single reward | 675,948 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 141 |
Lifetime fines value | 63,865 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 5,400 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 165,434 cr |
Commodities smuggled | 27 |
Average profit | 16,543 cr |
Highest single transaction | 99,945 cr |
Trading |
|
Market network | 90 |
Trading profit | 288,421,585 cr |
Commodities traded | 23,915 |
Average profit | 1,386,642 cr |
Highest single transaction | 30,139,672 cr |
Mining |
|
Profits from mining | 235,550,556 cr |
Minerals refined | 870 |
Materials collected | 5,488 |
Exploration |
|
Systems visited | 4,852 |
Profits from exploration | 628,228,571 cr |
Level 2 detailed scans | 36,188 |
Level 3 detailed scans | 36,187 |
Highest payout | 8,860,569 cr |
Total hyperspace distance | 227,170 ly |
Total hyperspace jumps | 5,265 |
Max distance from start | 65,255.78 ly |
Max distance from Sol | 65,286.59 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 2W 4H 54M |
Passengers |
|
Total bulk passengers delivered | 64 |
Total VIPs delivered | 36 |
Total delivered | 100 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 93,786 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 237 |
Grade 1 upgrades generated | 85 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 45 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 25 |