CMDR ipgcrg profile
(Beluga Liner)
Federation: Petty Officer
Empire: Lord
Balance |
|
---|---|
Current assets | 1 907 379 903 cr |
Credits spent on ships | 326 452 020 cr |
Credits spent on outfitting | 803 277 728 cr |
Credits spent on repairs | 3 256 847 cr |
Credits spent on fuel | 155 571 cr |
Credits spent on munitions | 207 742 cr |
Insurance claims | 9 |
Total claim costs | 33 230 056 cr |
Combat |
|
Bounties claimed | 92 |
Profit from bounties | 13 282 064 cr |
Combat bonds | 50 |
Profit from combat bonds | 2 673 376 cr |
Assassinations | 38 |
Profit from assassinations | 17 030 989 cr |
Highest single reward | 675 948 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 141 |
Lifetime fines value | 63 865 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 5 400 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 165 434 cr |
Commodities smuggled | 27 |
Average profit | 16 543 cr |
Highest single transaction | 99 945 cr |
Trading |
|
Market network | 90 |
Trading profit | 288 421 585 cr |
Commodities traded | 23 915 |
Average profit | 1 386 642 cr |
Highest single transaction | 30 139 672 cr |
Mining |
|
Profits from mining | 235 550 556 cr |
Minerals refined | 870 |
Materials collected | 5 488 |
Exploration |
|
Systems visited | 4 852 |
Profits from exploration | 628 228 571 cr |
Level 2 detailed scans | 36 188 |
Level 3 detailed scans | 36 187 |
Highest payout | 8 860 569 cr |
Total hyperspace distance | 227 170 ly |
Total hyperspace jumps | 5 265 |
Max distance from start | 65 255,78 ly |
Max distance from Sol | 65 286,59 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 2W 4H 54M |
Passengers |
|
Total bulk passengers delivered | 64 |
Total VIPs delivered | 36 |
Total delivered | 100 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 93 786 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 237 |
Grade 1 upgrades generated | 85 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 45 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 25 |