CMDR Oeufcoque profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,486,171,591 cr |
Credits spent on ships | 1,162,450,009 cr |
Credits spent on outfitting | 3,871,312,296 cr |
Credits spent on repairs | 6,475,199 cr |
Credits spent on fuel | 642,877 cr |
Credits spent on munitions | 589,370 cr |
Insurance claims | 8 |
Total claim costs | 10,271,248 cr |
Combat |
|
Bounties claimed | 6,634 |
Profit from bounties | 397,984,934 cr |
Combat bonds | 392 |
Profit from combat bonds | 149,350,000 cr |
Assassinations | 11 |
Profit from assassinations | 3,112,961 cr |
Highest single reward | 372,700 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 71 |
Lifetime fines value | 38,417 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 596,675 cr |
Highest bounty issued | 385,600 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 12,056 cr |
Commodities smuggled | 29 |
Average profit | 1,507 cr |
Highest single transaction | 9,702 cr |
Trading |
|
Market network | 110 |
Trading profit | 2,063,532,390 cr |
Commodities traded | 200,564 |
Average profit | 2,131,748 cr |
Highest single transaction | 404,465,958 cr |
Mining |
|
Profits from mining | 1,800,431,608 cr |
Minerals refined | 1,890 |
Materials collected | 9,312 |
Exploration |
|
Systems visited | 7,083 |
Profits from exploration | 337,626,001 cr |
Level 2 detailed scans | 18,401 |
Level 3 detailed scans | 18,322 |
Highest payout | 1,184,693 cr |
Total hyperspace distance | 400,742 ly |
Total hyperspace jumps | 9,711 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 4W 1D 19H 6M |
Passengers |
|
Total bulk passengers delivered | 7,529 |
Total VIPs delivered | 323 |
Total delivered | 7,852 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 372 |
Grade 1 upgrades generated | 97 |
Grade 2 upgrades generated | 70 |
Grade 3 upgrades generated | 69 |
Grade 4 upgrades generated | 50 |
Grade 5 upgrades generated | 86 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 2M 11S |
Time in gunner role | 42M 16S |
Time in fighter con role | 1M 40S |