CMDR Oeufcoque profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 486 171 591 cr |
Credits spent on ships | 1 162 450 009 cr |
Credits spent on outfitting | 3 871 312 296 cr |
Credits spent on repairs | 6 475 199 cr |
Credits spent on fuel | 642 877 cr |
Credits spent on munitions | 589 370 cr |
Insurance claims | 8 |
Total claim costs | 10 271 248 cr |
Combat |
|
Bounties claimed | 6 634 |
Profit from bounties | 397 984 934 cr |
Combat bonds | 392 |
Profit from combat bonds | 149 350 000 cr |
Assassinations | 11 |
Profit from assassinations | 3 112 961 cr |
Highest single reward | 372 700 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 71 |
Lifetime fines value | 38 417 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 596 675 cr |
Highest bounty issued | 385 600 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 12 056 cr |
Commodities smuggled | 29 |
Average profit | 1 507 cr |
Highest single transaction | 9 702 cr |
Trading |
|
Market network | 110 |
Trading profit | 2 063 532 390 cr |
Commodities traded | 200 564 |
Average profit | 2 131 748 cr |
Highest single transaction | 404 465 958 cr |
Mining |
|
Profits from mining | 1 800 431 608 cr |
Minerals refined | 1 890 |
Materials collected | 9 312 |
Exploration |
|
Systems visited | 7 083 |
Profits from exploration | 337 626 001 cr |
Level 2 detailed scans | 18 401 |
Level 3 detailed scans | 18 322 |
Highest payout | 1 184 693 cr |
Total hyperspace distance | 400 742 ly |
Total hyperspace jumps | 9 711 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 4W 1D 19H 6M |
Passengers |
|
Total bulk passengers delivered | 7 529 |
Total VIPs delivered | 323 |
Total delivered | 7 852 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 372 |
Grade 1 upgrades generated | 97 |
Grade 2 upgrades generated | 70 |
Grade 3 upgrades generated | 69 |
Grade 4 upgrades generated | 50 |
Grade 5 upgrades generated | 86 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 2M 11S |
Time in gunner role | 42M 16S |
Time in fighter con role | 1M 40S |