CMDR Emerald DeadEye Flyn profile

(Krait MkII)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 28,232,923,402 cr |
Credits spent on ships | 4,797,506,724 cr |
Credits spent on outfitting | 5,006,146,184 cr |
Credits spent on repairs | 35,266,160 cr |
Credits spent on fuel | 1,914,829 cr |
Credits spent on munitions | 2,055,135 cr |
Insurance claims | 78 |
Total claim costs | 214,407,602 cr |
Combat |
|
Bounties claimed | 1,936 |
Profit from bounties | 332,551,978 cr |
Combat bonds | 1,427 |
Profit from combat bonds | 349,370,928 cr |
Assassinations | 45 |
Profit from assassinations | 15,723,847 cr |
Highest single reward | 1,780,252 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 184 |
Lifetime fines value | 2,009,551 cr |
Bounties received/earned | 270 |
Lifetime bounty value | 41,576,300 cr |
Highest bounty issued | 5,429,700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,599 cr |
Commodities smuggled | 5 |
Average profit | 320 cr |
Highest single transaction | 444 cr |
Trading |
|
Market network | 251 |
Trading profit | 24,718,160,950 cr |
Commodities traded | 263,517 |
Average profit | 24,767,696 cr |
Highest single transaction | 386,891,968 cr |
Mining |
|
Profits from mining | 261,180,578 cr |
Minerals refined | 2,425 |
Materials collected | 25,118 |
Exploration |
|
Systems visited | 12,223 |
Profits from exploration | 3,054,955,522 cr |
Level 2 detailed scans | 46,535 |
Level 3 detailed scans | 46,534 |
Highest payout | 25,270,503 cr |
Total hyperspace distance | 1,152,909 ly |
Total hyperspace jumps | 19,379 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 47,974.01 ly |
Approximate time played | 12W 6D 14H 44M |
Passengers |
|
Total bulk passengers delivered | 5,197 |
Total VIPs delivered | 60,880 |
Total delivered | 66,077 |
Total ejected | 272 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 391,000 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3,881 |
Grade 1 upgrades generated | 673 |
Grade 2 upgrades generated | 635 |
Grade 3 upgrades generated | 870 |
Grade 4 upgrades generated | 753 |
Grade 5 upgrades generated | 950 |
Crew |
|
Crew credits earned | 3,738,266,419 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 19M 42S |
Time in gunner role | 6M 14S |