CMDR Vilksian profile
(Anaconda)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 34,163,412,929 cr |
Credits spent on ships | 2,035,935,746 cr |
Credits spent on outfitting | 7,398,754,195 cr |
Credits spent on repairs | 33,474,843 cr |
Credits spent on fuel | 540,261 cr |
Credits spent on munitions | 6,810,151 cr |
Insurance claims | 77 |
Total claim costs | 608,885,627 cr |
Combat |
|
Bounties claimed | 4,126 |
Profit from bounties | 610,122,234 cr |
Combat bonds | 2,144 |
Profit from combat bonds | 10,213,224,263 cr |
Assassinations | 139 |
Profit from assassinations | 149,142,762 cr |
Highest single reward | 1,724,774 cr |
Skimmers killed | 121 |
Crime |
|
Fines issued | 223 |
Lifetime fines value | 1,751,741 cr |
Bounties received/earned | 335 |
Lifetime bounty value | 18,031,050 cr |
Highest bounty issued | 2,096,400 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 6,890,871 cr |
Commodities smuggled | 685 |
Average profit | 222,286 cr |
Highest single transaction | 2,365,984 cr |
Trading |
|
Market network | 74 |
Trading profit | 39,442,836,529 cr |
Commodities traded | 105,515 |
Average profit | 87,456,400 cr |
Highest single transaction | 1,230,885,888 cr |
Mining |
|
Profits from mining | 28,793,674,477 cr |
Minerals refined | 23,279 |
Materials collected | 57,990 |
Exploration |
|
Systems visited | 7,214 |
Profits from exploration | 987,771,048 cr |
Level 2 detailed scans | 25,854 |
Level 3 detailed scans | 25,854 |
Highest payout | 19,818,107 cr |
Total hyperspace distance | 683,774 ly |
Total hyperspace jumps | 10,789 |
Max distance from start | 65,364.01 ly |
Max distance from Sol | 65,395.28 ly |
Max distance from Colonia | 46,581.49 ly |
Approximate time played | 18W 6D 16H 41M |
Passengers |
|
Total bulk passengers delivered | 11,905 |
Total VIPs delivered | 765 |
Total delivered | 12,670 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 100 |
Total profit | 2,128,446 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7,331 |
Grade 1 upgrades generated | 957 |
Grade 2 upgrades generated | 925 |
Grade 3 upgrades generated | 1,309 |
Grade 4 upgrades generated | 1,508 |
Grade 5 upgrades generated | 2,632 |
Crew |
|
Crew credits earned | 5,370,994,223 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2H 55M 3S |
Time in gunner role | 2M 24S |
Time in fighter con role | 4M 34S |