CMDR Vilksian profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 38 885 500 778 cr |
Credits spent on ships | 2 035 935 746 cr |
Credits spent on outfitting | 7 569 057 514 cr |
Credits spent on repairs | 33 646 575 cr |
Credits spent on fuel | 554 568 cr |
Credits spent on munitions | 7 341 883 cr |
Insurance claims | 79 |
Total claim costs | 633 604 768 cr |
Combat |
|
Bounties claimed | 4 183 |
Profit from bounties | 610 242 025 cr |
Combat bonds | 2 630 |
Profit from combat bonds | 14 474 339 263 cr |
Assassinations | 149 |
Profit from assassinations | 151 202 230 cr |
Highest single reward | 1 724 774 cr |
Skimmers killed | 156 |
Crime |
|
Fines issued | 241 |
Lifetime fines value | 1 758 091 cr |
Bounties received/earned | 344 |
Lifetime bounty value | 18 125 050 cr |
Highest bounty issued | 2 096 400 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 6 890 871 cr |
Commodities smuggled | 685 |
Average profit | 222 286 cr |
Highest single transaction | 2 365 984 cr |
Trading |
|
Market network | 74 |
Trading profit | 39 442 836 529 cr |
Commodities traded | 105 515 |
Average profit | 87 456 400 cr |
Highest single transaction | 1 230 885 888 cr |
Mining |
|
Profits from mining | 28 793 674 477 cr |
Minerals refined | 23 279 |
Materials collected | 58 149 |
Exploration |
|
Systems visited | 7 223 |
Profits from exploration | 987 771 048 cr |
Level 2 detailed scans | 25 854 |
Level 3 detailed scans | 25 854 |
Highest payout | 19 818 107 cr |
Total hyperspace distance | 684 799 ly |
Total hyperspace jumps | 10 853 |
Max distance from start | 65 364,01 ly |
Max distance from Sol | 65 395,28 ly |
Max distance from Colonia | 46 581,49 ly |
Approximate time played | 19W 1D 7H 10M |
Passengers |
|
Total bulk passengers delivered | 11 905 |
Total VIPs delivered | 765 |
Total delivered | 12 670 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 100 |
Total profit | 2 128 446 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7 346 |
Grade 1 upgrades generated | 958 |
Grade 2 upgrades generated | 927 |
Grade 3 upgrades generated | 1 311 |
Grade 4 upgrades generated | 1 511 |
Grade 5 upgrades generated | 2 639 |
Crew |
|
Crew credits earned | 5 815 691 356 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2H 55M 3S |
Time in gunner role | 2M 24S |
Time in fighter con role | 4M 34S |