CMDR Sibeliua profile
(Asp Explorer)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,837,013,106 cr |
Credits spent on ships | 651,124,256 cr |
Credits spent on outfitting | 559,124,353 cr |
Credits spent on repairs | 1,016,043 cr |
Credits spent on fuel | 83,314 cr |
Credits spent on munitions | 185,299 cr |
Insurance claims | 25 |
Total claim costs | 39,945,647 cr |
Combat |
|
Bounties claimed | 114 |
Profit from bounties | 7,063,679 cr |
Combat bonds | 68 |
Profit from combat bonds | 4,267,294 cr |
Assassinations | 1 |
Profit from assassinations | 0 cr |
Highest single reward | 230,012 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 109,371 cr |
Bounties received/earned | 88 |
Lifetime bounty value | 73,650 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 32 |
Trading profit | 371,304,767 cr |
Commodities traded | 6,634 |
Average profit | 5,625,830 cr |
Highest single transaction | 74,456,272 cr |
Mining |
|
Profits from mining | 320,294,323 cr |
Minerals refined | 520 |
Materials collected | 6,272 |
Exploration |
|
Systems visited | 1,830 |
Profits from exploration | 140,956,722 cr |
Level 2 detailed scans | 5,780 |
Level 3 detailed scans | 5,767 |
Highest payout | 7,738,007 cr |
Total hyperspace distance | 128,388 ly |
Total hyperspace jumps | 2,175 |
Max distance from start | 25,845.48 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 24,995.65 ly |
Approximate time played | 2W 1D 9H 3M |
Passengers |
|
Total bulk passengers delivered | 960 |
Total VIPs delivered | 67 |
Total delivered | 1,027 |
Total ejected | 35 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 76,237 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 303 |
Grade 1 upgrades generated | 75 |
Grade 2 upgrades generated | 84 |
Grade 3 upgrades generated | 73 |
Grade 4 upgrades generated | 49 |
Grade 5 upgrades generated | 22 |
Multi-Crew |
|
Total time in multi-crew | 4H 36M 45S |
Time in gunner role | 9M 3S |
Time in fighter con role | 7M 13S |