Perfil de Sibeliua
(Asp Explorer)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1.837.013.106 cr |
Credits spent on ships | 651.124.256 cr |
Credits spent on outfitting | 559.124.353 cr |
Credits spent on repairs | 1.016.043 cr |
Credits spent on fuel | 83.314 cr |
Credits spent on munitions | 185.299 cr |
Insurance claims | 25 |
Total claim costs | 39.945.647 cr |
Combat |
|
Bounties claimed | 114 |
Profit from bounties | 7.063.679 cr |
Combat bonds | 68 |
Profit from combat bonds | 4.267.294 cr |
Assassinations | 1 |
Profit from assassinations | 0 cr |
Highest single reward | 230.012 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 109.371 cr |
Bounties received/earned | 88 |
Lifetime bounty value | 73.650 cr |
Highest bounty issued | 1.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 32 |
Trading profit | 371.304.767 cr |
Commodities traded | 6.634 |
Average profit | 5.625.830 cr |
Highest single transaction | 74.456.272 cr |
Mining |
|
Profits from mining | 320.294.323 cr |
Minerals refined | 520 |
Materials collected | 6.272 |
Exploration |
|
Systems visited | 1.830 |
Profits from exploration | 140.956.722 cr |
Level 2 detailed scans | 5.780 |
Level 3 detailed scans | 5.767 |
Highest payout | 7.738.007 cr |
Total hyperspace distance | 128.388 a.l. |
Total hyperspace jumps | 2.175 |
Max distance from start | 25.845,48 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 24.995,65 a.l. |
Approximate time played | 2W 1D 9H 3M |
Passengers |
|
Total bulk passengers delivered | 960 |
Total VIPs delivered | 67 |
Total delivered | 1.027 |
Total ejected | 35 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 76.237 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 303 |
Grade 1 upgrades generated | 75 |
Grade 2 upgrades generated | 84 |
Grade 3 upgrades generated | 73 |
Grade 4 upgrades generated | 49 |
Grade 5 upgrades generated | 22 |
Multi-Crew |
|
Total time in multi-crew | 4H 36M 45S |
Time in gunner role | 9M 3S |
Time in fighter con role | 7M 13S |