CMDR Deriger profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,424,780,980 cr |
Credits spent on ships | 1,326,528,433 cr |
Credits spent on outfitting | 2,437,841,098 cr |
Credits spent on repairs | 21,343,695 cr |
Credits spent on fuel | 546,986 cr |
Credits spent on munitions | 2,812,077 cr |
Insurance claims | 98 |
Total claim costs | 396,736,149 cr |
Combat |
|
Bounties claimed | 2,275 |
Profit from bounties | 378,531,907 cr |
Combat bonds | 1,808 |
Profit from combat bonds | 326,471,059 cr |
Assassinations | 208 |
Profit from assassinations | 361,634,404 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 112 |
Crime |
|
Fines issued | 168 |
Lifetime fines value | 8,069,577 cr |
Bounties received/earned | 886 |
Lifetime bounty value | 6,774,910 cr |
Highest bounty issued | 1,549,500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 20,051 cr |
Commodities smuggled | 59 |
Average profit | 627 cr |
Highest single transaction | 4,494 cr |
Trading |
|
Market network | 92 |
Trading profit | 12,684,510,436 cr |
Commodities traded | 35,559 |
Average profit | 26,704,232 cr |
Highest single transaction | 1,137,162,556 cr |
Mining |
|
Profits from mining | 1,682,179,429 cr |
Minerals refined | 5,045 |
Materials collected | 16,857 |
Exploration |
|
Systems visited | 2,088 |
Profits from exploration | 151,752,832 cr |
Level 2 detailed scans | 7,901 |
Level 3 detailed scans | 7,861 |
Highest payout | 9,274,372 cr |
Total hyperspace distance | 115,123 ly |
Total hyperspace jumps | 4,838 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 28,313.10 ly |
Approximate time played | 22W 5D 5H 27M |
Passengers |
|
Total bulk passengers delivered | 659 |
Total VIPs delivered | 3,000 |
Total delivered | 3,659 |
Total ejected | 88 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 370,405 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1,673 |
Grade 1 upgrades generated | 270 |
Grade 2 upgrades generated | 278 |
Grade 3 upgrades generated | 384 |
Grade 4 upgrades generated | 308 |
Grade 5 upgrades generated | 433 |
Crew |
|
Crew credits earned | 416,407,807 cr |
Crew hired | 22 |
Crew fired | 2 |
Crew lost | 22 |
Multi-Crew |
|
Total time in multi-crew | 36M 2S |
Time in gunner role | 8M |
Time in fighter con role | 58M 26S |
Total credits accrued | 254,259 cr |