CMDR Deriger profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 425 184 912 cr |
Credits spent on ships | 1 326 528 433 cr |
Credits spent on outfitting | 2 437 841 098 cr |
Credits spent on repairs | 21 365 314 cr |
Credits spent on fuel | 547 101 cr |
Credits spent on munitions | 2 813 107 cr |
Insurance claims | 98 |
Total claim costs | 396 736 149 cr |
Combat |
|
Bounties claimed | 2 275 |
Profit from bounties | 378 531 907 cr |
Combat bonds | 1 808 |
Profit from combat bonds | 326 471 059 cr |
Assassinations | 208 |
Profit from assassinations | 361 634 404 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 112 |
Crime |
|
Fines issued | 168 |
Lifetime fines value | 8 069 577 cr |
Bounties received/earned | 886 |
Lifetime bounty value | 6 774 910 cr |
Highest bounty issued | 1 549 500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 20 051 cr |
Commodities smuggled | 59 |
Average profit | 627 cr |
Highest single transaction | 4 494 cr |
Trading |
|
Market network | 92 |
Trading profit | 12 684 540 816 cr |
Commodities traded | 35 560 |
Average profit | 26 648 195 cr |
Highest single transaction | 1 137 162 556 cr |
Mining |
|
Profits from mining | 1 682 179 429 cr |
Minerals refined | 5 045 |
Materials collected | 16 857 |
Exploration |
|
Systems visited | 2 088 |
Profits from exploration | 151 752 832 cr |
Level 2 detailed scans | 7 901 |
Level 3 detailed scans | 7 861 |
Highest payout | 9 274 372 cr |
Total hyperspace distance | 115 128 ly |
Total hyperspace jumps | 4 840 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 313,10 ly |
Approximate time played | 22W 5D 6H 30M |
Passengers |
|
Total bulk passengers delivered | 659 |
Total VIPs delivered | 3 000 |
Total delivered | 3 659 |
Total ejected | 88 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 400 785 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1 673 |
Grade 1 upgrades generated | 270 |
Grade 2 upgrades generated | 278 |
Grade 3 upgrades generated | 384 |
Grade 4 upgrades generated | 308 |
Grade 5 upgrades generated | 433 |
Crew |
|
Crew credits earned | 416 439 960 cr |
Crew hired | 22 |
Crew fired | 2 |
Crew lost | 22 |
Multi-Crew |
|
Total time in multi-crew | 36M 2S |
Time in gunner role | 8M |
Time in fighter con role | 58M 26S |
Total credits accrued | 254 259 cr |