Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,404,309,762 cr |
Credits spent on ships | 980,406,250 cr |
Credits spent on outfitting | 2,272,491,998 cr |
Credits spent on repairs | 16,505,320 cr |
Credits spent on fuel | 307,630 cr |
Credits spent on munitions | 5,060,149 cr |
Insurance claims | 25 |
Total claim costs | 103,424,844 cr |
Combat |
|
Bounties claimed | 3,948 |
Profit from bounties | 206,160,397 cr |
Combat bonds | 1,887 |
Profit from combat bonds | 75,008,939 cr |
Assassinations | 60 |
Profit from assassinations | 165,086,470 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 393 |
Crime |
|
Fines issued | 240 |
Lifetime fines value | 153,935 cr |
Bounties received/earned | 838 |
Lifetime bounty value | 61,834,505 cr |
Highest bounty issued | 7,551,400 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 2,233,146 cr |
Commodities smuggled | 89 |
Average profit | 79,755 cr |
Highest single transaction | 410,208 cr |
Trading |
|
Market network | 139 |
Trading profit | 1,045,864,075 cr |
Commodities traded | 39,153 |
Average profit | 1,520,151 cr |
Highest single transaction | 280,499,525 cr |
Mining |
|
Profits from mining | 1,106,856,831 cr |
Minerals refined | 2,069 |
Materials collected | 21,560 |
Exploration |
|
Systems visited | 4,334 |
Profits from exploration | 107,851,219 cr |
Level 2 detailed scans | 1,992 |
Level 3 detailed scans | 52,235 |
Highest payout | 2,108,186 cr |
Total hyperspace distance | 156,806 ly |
Total hyperspace jumps | 5,999 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 6W 4D 8H 25M |
Passengers |
|
Total bulk passengers delivered | 1,153 |
Total VIPs delivered | 120 |
Total delivered | 1,273 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 321 |
Total profit | 11,847,299 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,930 |
Grade 1 upgrades generated | 677 |
Grade 2 upgrades generated | 263 |
Grade 3 upgrades generated | 276 |
Grade 4 upgrades generated | 265 |
Grade 5 upgrades generated | 449 |
Crew |
|
Crew credits earned | 230,044,459 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 26M 4S |
Time in gunner role | 1H 1M 3S |
Time in fighter con role | 1H 47M 27S |
Total credits accrued | 3,835,757 cr |
Total fines accrued | 766,561 cr |