CMDR HaHaKaiser profile
Profile

Distances submitted:
0
Systems visited:
4,868
Systems discovered first:
2,405
Balance:
4,725,942,041 Cr
Ranks
Rookie
Compiler
Federation: Rear Admiral
Empire: Viscount
Credits
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 5,786,011,469 cr |
Credits spent on ships | 2,322,613,702 cr |
Credits spent on outfitting | 3,949,129,538 cr |
Credits spent on repairs | 10,711,175 cr |
Credits spent on fuel | 283,171 cr |
Credits spent on munitions | 763,178 cr |
Insurance claims | 24 |
Total claim costs | 156,937,405 cr |
Combat |
|
Bounties claimed | 805 |
Profit from bounties | 149,881,248 cr |
Combat bonds | 55 |
Profit from combat bonds | 4,464,624 cr |
Assassinations | 7 |
Profit from assassinations | 10,553,056 cr |
Highest single reward | 1,379,836 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 7,439,821 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 29,050 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 67 |
Trading profit | 899,583,611 cr |
Commodities traded | 44,202 |
Average profit | 5,170,021 cr |
Highest single transaction | 64,402,620 cr |
Mining |
|
Profits from mining | 4,750,865,542 cr |
Minerals refined | 2,651 |
Materials collected | 6,580 |
Exploration |
|
Systems visited | 4,908 |
Profits from exploration | 503,513,415 cr |
Level 2 detailed scans | 18,459 |
Level 3 detailed scans | 18,459 |
Highest payout | 13,167,458 cr |
Total hyperspace distance | 278,171 ly |
Total hyperspace jumps | 5,769 |
Max distance from start | 41,528.17 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,700.18 ly |
Approximate time played | 6W 19H 48M |
Passengers |
|
Total bulk passengers delivered | 5,726 |
Total VIPs delivered | 1,341 |
Total delivered | 7,067 |
Total ejected | 131 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 580 |
Grade 1 upgrades generated | 194 |
Grade 2 upgrades generated | 163 |
Grade 3 upgrades generated | 124 |
Grade 4 upgrades generated | 51 |
Grade 5 upgrades generated | 48 |
Crew |
|
Crew credits earned | 385,436,303 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 27M 3S |
Time in gunner role | 59M 40S |