CMDR HaHaKaiser profile

Profile
Commander name:
Current ship:
[HA-16T]
(Type-9 Heavy)
 
Member since:
21.12.2020
 
Distances submitted:
0
 
Systems visited:
4 917
Systems discovered first:
2 420
 
Balance:
4 425 486 757 Cr
Ranks

31%

42%

67%

Rookie

5%

Compiler

0%

0%

Federation: Rear Admiral

75%

Empire: Viscount

52%
Credits
Flight log heatmap
Statistics

Balance

Current assets 5 890 230 275 cr
Credits spent on ships 2 444 414 636 cr
Credits spent on outfitting 4 236 919 994 cr
Credits spent on repairs 10 796 502 cr
Credits spent on fuel 291 135 cr
Credits spent on munitions 784 581 cr
Insurance claims 24
Total claim costs 156 937 405 cr

Combat

Bounties claimed 834
Profit from bounties 156 246 657 cr
Combat bonds 55
Profit from combat bonds 4 464 624 cr
Assassinations 7
Profit from assassinations 10 553 056 cr
Highest single reward 1 379 836 cr
Skimmers killed 3

Crime

Fines issued 36
Lifetime fines value 7 439 821 cr
Bounties received/earned 38
Lifetime bounty value 29 050 cr
Highest bounty issued 5 000 cr

Smuggling

Black market network 0
Black market profit 0 cr
Commodities smuggled 0
Average profit 0 cr
Highest single transaction 0 cr

Trading

Market network 67
Trading profit 899 583 611 cr
Commodities traded 44 202
Average profit 5 170 021 cr
Highest single transaction 64 402 620 cr

Mining

Profits from mining 4 941 265 542 cr
Minerals refined 2 651
Materials collected 6 610

Exploration

Systems visited 4 928
Profits from exploration 503 788 029 cr
Level 2 detailed scans 18 510
Level 3 detailed scans 18 510
Highest payout 13 167 458 cr
Total hyperspace distance 279 839 ly
Total hyperspace jumps 5 823
Max distance from start 41 528,17 ly
Max distance from Sol 25 899,99 ly
Max distance from Colonia 22 700,18 ly
Approximate time played 6W 1D 13H 45M

Passengers

Total bulk passengers delivered 5 726
Total VIPs delivered 1 341
Total delivered 7 067
Total ejected 131

Crafting

Number of engineers used 9
Number of upgrades generated 615
Grade 1 upgrades generated 202
Grade 2 upgrades generated 175
Grade 3 upgrades generated 130
Grade 4 upgrades generated 55
Grade 5 upgrades generated 53

Crew

Crew credits earned 399 703 050 cr
Crew hired 5
Crew fired 4
Crew lost 1

Multi-Crew

Total time in multi-crew 1H 27M 3S
Time in gunner role 59M 40S