CMDR HaHaKaiser profile
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 5 529 189 029 cr |
Credits spent on ships | 2 156 213 508 cr |
Credits spent on outfitting | 3 427 366 011 cr |
Credits spent on repairs | 9 703 357 cr |
Credits spent on fuel | 241 615 cr |
Credits spent on munitions | 715 545 cr |
Insurance claims | 18 |
Total claim costs | 97 013 337 cr |
Combat |
|
Bounties claimed | 803 |
Profit from bounties | 148 332 728 cr |
Combat bonds | 55 |
Profit from combat bonds | 4 464 624 cr |
Assassinations | 7 |
Profit from assassinations | 10 553 056 cr |
Highest single reward | 1 379 836 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 239 372 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 29 050 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 58 |
Trading profit | 871 011 229 cr |
Commodities traded | 39 722 |
Average profit | 6 177 385 cr |
Highest single transaction | 64 402 620 cr |
Mining |
|
Profits from mining | 3 421 370 811 cr |
Minerals refined | 2 137 |
Materials collected | 3 668 |
Exploration |
|
Systems visited | 4 499 |
Profits from exploration | 489 572 753 cr |
Level 2 detailed scans | 17 247 |
Level 3 detailed scans | 17 247 |
Highest payout | 13 167 458 cr |
Total hyperspace distance | 252 062 ly |
Total hyperspace jumps | 5 201 |
Max distance from start | 41 528,17 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 700,18 ly |
Approximate time played | 5W 2D 6H 44M |
Passengers |
|
Total bulk passengers delivered | 5 296 |
Total VIPs delivered | 1 341 |
Total delivered | 6 637 |
Total ejected | 131 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 457 |
Grade 1 upgrades generated | 174 |
Grade 2 upgrades generated | 140 |
Grade 3 upgrades generated | 87 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 299 007 209 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 27M 3S |
Time in gunner role | 59M 40S |