CMDR ketaknight profile
(Vulture)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 18,166,107,501 cr |
Credits spent on ships | 2,920,248,277 cr |
Credits spent on outfitting | 8,105,932,905 cr |
Credits spent on repairs | 37,566,411 cr |
Credits spent on fuel | 760,475 cr |
Credits spent on munitions | 7,895,460 cr |
Insurance claims | 104 |
Total claim costs | 561,093,100 cr |
Combat |
|
Bounties claimed | 2,492 |
Profit from bounties | 553,587,205 cr |
Combat bonds | 3,516 |
Profit from combat bonds | 1,804,439,225 cr |
Assassinations | 25 |
Profit from assassinations | 55,452,622 cr |
Highest single reward | 1,767,900 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 371 |
Lifetime fines value | 19,285,932 cr |
Bounties received/earned | 421 |
Lifetime bounty value | 97,897,700 cr |
Highest bounty issued | 5,162,900 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 993,603 cr |
Commodities smuggled | 4,524 |
Average profit | 76,431 cr |
Highest single transaction | 211,428 cr |
Trading |
|
Market network | 116 |
Trading profit | 10,107,905,960 cr |
Commodities traded | 244,815 |
Average profit | 14,777,640 cr |
Highest single transaction | 313,832,912 cr |
Mining |
|
Profits from mining | 13,199,957,922 cr |
Minerals refined | 7,136 |
Materials collected | 33,230 |
Exploration |
|
Systems visited | 5,230 |
Profits from exploration | 743,514,703 cr |
Level 2 detailed scans | 25,926 |
Level 3 detailed scans | 25,926 |
Highest payout | 12,375,059 cr |
Total hyperspace distance | 373,398 ly |
Total hyperspace jumps | 9,563 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,708.96 ly |
Approximate time played | 8W 5D 39M |
Passengers |
|
Total bulk passengers delivered | 72 |
Total VIPs delivered | 7,476 |
Total delivered | 7,548 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 138,319 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 8,504 |
Grade 1 upgrades generated | 832 |
Grade 2 upgrades generated | 1,110 |
Grade 3 upgrades generated | 1,592 |
Grade 4 upgrades generated | 1,964 |
Grade 5 upgrades generated | 3,006 |
Crew |
|
Crew credits earned | 2,093,407,905 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 52M 29S |
Time in fighter con role | 2M 4S |