CMDR ketaknight profile
(Vulture)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 18 166 107 501 cr |
Credits spent on ships | 2 920 248 277 cr |
Credits spent on outfitting | 8 105 932 905 cr |
Credits spent on repairs | 37 566 411 cr |
Credits spent on fuel | 760 475 cr |
Credits spent on munitions | 7 895 460 cr |
Insurance claims | 104 |
Total claim costs | 561 093 100 cr |
Combat |
|
Bounties claimed | 2 492 |
Profit from bounties | 553 587 205 cr |
Combat bonds | 3 516 |
Profit from combat bonds | 1 804 439 225 cr |
Assassinations | 25 |
Profit from assassinations | 55 452 622 cr |
Highest single reward | 1 767 900 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 371 |
Lifetime fines value | 19 285 932 cr |
Bounties received/earned | 421 |
Lifetime bounty value | 97 897 700 cr |
Highest bounty issued | 5 162 900 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 993 603 cr |
Commodities smuggled | 4 524 |
Average profit | 76 431 cr |
Highest single transaction | 211 428 cr |
Trading |
|
Market network | 116 |
Trading profit | 10 107 905 960 cr |
Commodities traded | 244 815 |
Average profit | 14 777 640 cr |
Highest single transaction | 313 832 912 cr |
Mining |
|
Profits from mining | 13 199 957 922 cr |
Minerals refined | 7 136 |
Materials collected | 33 230 |
Exploration |
|
Systems visited | 5 230 |
Profits from exploration | 743 514 703 cr |
Level 2 detailed scans | 25 926 |
Level 3 detailed scans | 25 926 |
Highest payout | 12 375 059 cr |
Total hyperspace distance | 373 398 ly |
Total hyperspace jumps | 9 563 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 708,96 ly |
Approximate time played | 8W 5D 39M |
Passengers |
|
Total bulk passengers delivered | 72 |
Total VIPs delivered | 7 476 |
Total delivered | 7 548 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 138 319 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 8 504 |
Grade 1 upgrades generated | 832 |
Grade 2 upgrades generated | 1 110 |
Grade 3 upgrades generated | 1 592 |
Grade 4 upgrades generated | 1 964 |
Grade 5 upgrades generated | 3 006 |
Crew |
|
Crew credits earned | 2 093 407 905 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 52M 29S |
Time in fighter con role | 2M 4S |