CMDR Marina Oatmeal profile
(Krait MkII)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 33,418,112,985 cr |
Credits spent on ships | 2,822,249,581 cr |
Credits spent on outfitting | 7,533,656,978 cr |
Credits spent on repairs | 79,344,320 cr |
Credits spent on fuel | 885,655 cr |
Credits spent on munitions | 21,180,706 cr |
Insurance claims | 398 |
Total claim costs | 2,569,784,006 cr |
Combat |
|
Bounties claimed | 10,507 |
Profit from bounties | 2,650,505,247 cr |
Combat bonds | 10,941 |
Profit from combat bonds | 42,282,566,428 cr |
Assassinations | 52 |
Profit from assassinations | 82,820,872 cr |
Highest single reward | 1,711,266 cr |
Skimmers killed | 198 |
Crime |
|
Fines issued | 927 |
Lifetime fines value | 139,800 cr |
Bounties received/earned | 929 |
Lifetime bounty value | 47,012,650 cr |
Highest bounty issued | 4,541,300 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 21,182 cr |
Commodities smuggled | 15 |
Average profit | 2,118 cr |
Highest single transaction | 12,232 cr |
Trading |
|
Market network | 109 |
Trading profit | 7,900,909,522 cr |
Commodities traded | 198,557 |
Average profit | 10,103,465 cr |
Highest single transaction | 285,020,064 cr |
Mining |
|
Profits from mining | 1,203,441,794 cr |
Minerals refined | 5,663 |
Materials collected | 30,819 |
Exploration |
|
Systems visited | 10,995 |
Profits from exploration | 2,132,565,493 cr |
Level 2 detailed scans | 81,022 |
Level 3 detailed scans | 81,021 |
Highest payout | 29,080,300 cr |
Total hyperspace distance | 864,342 ly |
Total hyperspace jumps | 17,359 |
Max distance from start | 38,177.74 ly |
Max distance from Sol | 38,215.47 ly |
Max distance from Colonia | 36,462.04 ly |
Approximate time played | 20W 4D 6H 1M |
Passengers |
|
Total bulk passengers delivered | 6,406 |
Total VIPs delivered | 0 |
Total delivered | 6,406 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 148,760 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4,410 |
Grade 1 upgrades generated | 853 |
Grade 2 upgrades generated | 912 |
Grade 3 upgrades generated | 1,199 |
Grade 4 upgrades generated | 1,016 |
Grade 5 upgrades generated | 430 |
Crew |
|
Crew credits earned | 7,056,988,242 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 10H 58M 31S |
Time in gunner role | 1M |