CMDR ***zulu*** profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13,537,828,549 cr |
Credits spent on ships | 2,685,600,409 cr |
Credits spent on outfitting | 8,314,642,670 cr |
Credits spent on repairs | 146,414,828 cr |
Credits spent on fuel | 1,235,488 cr |
Credits spent on munitions | 11,801,024 cr |
Insurance claims | 193 |
Total claim costs | 1,322,982,083 cr |
Combat |
|
Bounties claimed | 3,954 |
Profit from bounties | 485,303,205 cr |
Combat bonds | 1,642 |
Profit from combat bonds | 2,136,946,378 cr |
Assassinations | 69 |
Profit from assassinations | 82,128,418 cr |
Highest single reward | 1,870,260 cr |
Skimmers killed | 406 |
Crime |
|
Fines issued | 1,250 |
Lifetime fines value | 9,218,444 cr |
Bounties received/earned | 2,980 |
Lifetime bounty value | 526,780,991 cr |
Highest bounty issued | 5,124,100 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 12,366,007 cr |
Commodities smuggled | 1,720 |
Average profit | 281,046 cr |
Highest single transaction | 3,930,768 cr |
Trading |
|
Market network | 119 |
Trading profit | 9,339,387,271 cr |
Commodities traded | 96,333 |
Average profit | 14,730,895 cr |
Highest single transaction | 1,112,092,436 cr |
Mining |
|
Profits from mining | 17,930,070,757 cr |
Minerals refined | 12,146 |
Materials collected | 31,258 |
Exploration |
|
Systems visited | 16,954 |
Profits from exploration | 485,593,885 cr |
Level 2 detailed scans | 15,901 |
Level 3 detailed scans | 16,910 |
Highest payout | 13,315,195 cr |
Total hyperspace distance | 753,292 ly |
Total hyperspace jumps | 22,556 |
Max distance from start | 31,631.14 ly |
Max distance from Sol | 31,695.64 ly |
Max distance from Colonia | 27,845.16 ly |
Approximate time played | 21W 1D 13H 32M |
Passengers |
|
Total bulk passengers delivered | 36 |
Total VIPs delivered | 247 |
Total delivered | 283 |
Total ejected | 63 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 274,605 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 4,362 |
Grade 1 upgrades generated | 670 |
Grade 2 upgrades generated | 818 |
Grade 3 upgrades generated | 1,136 |
Grade 4 upgrades generated | 1,033 |
Grade 5 upgrades generated | 705 |
Crew |
|
Crew credits earned | 1,627,996,743 cr |
Crew hired | 19 |
Crew fired | 13 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 1D 55M 26S |
Time in gunner role | 3S |
Time in fighter con role | 1H 43M 12S |