CMDR Goldor profile
(Python)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13,186,227,231 cr |
Credits spent on ships | 2,761,712,694 cr |
Credits spent on outfitting | 6,705,859,677 cr |
Credits spent on repairs | 52,457,192 cr |
Credits spent on fuel | 2,178,762 cr |
Credits spent on munitions | 19,722,945 cr |
Insurance claims | 72 |
Total claim costs | 561,432,766 cr |
Combat |
|
Bounties claimed | 5,278 |
Profit from bounties | 406,726,423 cr |
Combat bonds | 11,133 |
Profit from combat bonds | 528,620,506 cr |
Assassinations | 65 |
Profit from assassinations | 32,790,719 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 411 |
Crime |
|
Fines issued | 2,240 |
Lifetime fines value | 4,572,598 cr |
Bounties received/earned | 5,935 |
Lifetime bounty value | 371,577,450 cr |
Highest bounty issued | 4,336,900 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 3,593,831 cr |
Commodities smuggled | 2,380 |
Average profit | 57,045 cr |
Highest single transaction | 686,991 cr |
Trading |
|
Market network | 615 |
Trading profit | 10,953,976,813 cr |
Commodities traded | 1,217,976 |
Average profit | 2,387,007 cr |
Highest single transaction | 382,433,664 cr |
Mining |
|
Profits from mining | 3,647,531,016 cr |
Minerals refined | 23,027 |
Materials collected | 55,745 |
Exploration |
|
Systems visited | 11,378 |
Profits from exploration | 1,067,215,725 cr |
Level 2 detailed scans | 27,541 |
Level 3 detailed scans | 52,836 |
Highest payout | 18,307,229 cr |
Total hyperspace distance | 640,703 ly |
Total hyperspace jumps | 22,148 |
Max distance from start | 65,547.87 ly |
Max distance from Sol | 65,592.80 ly |
Max distance from Colonia | 46,518.36 ly |
Approximate time played | 42W 5D 17H 53M |
Passengers |
|
Total bulk passengers delivered | 1,583 |
Total VIPs delivered | 283 |
Total delivered | 1,866 |
Total ejected | 265 |
Search and Rescue |
|
Total items rescued | 252 |
Total profit | 6,142,639 cr |
Total rescue transactions | 66 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3,533 |
Grade 1 upgrades generated | 411 |
Grade 2 upgrades generated | 512 |
Grade 3 upgrades generated | 820 |
Grade 4 upgrades generated | 900 |
Grade 5 upgrades generated | 890 |
Crew |
|
Crew credits earned | 462,256,647 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 6M 58S |