CMDR Goldor profile
(Python)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13,243,676,409 cr |
Credits spent on ships | 2,714,386,304 cr |
Credits spent on outfitting | 6,613,317,690 cr |
Credits spent on repairs | 50,360,937 cr |
Credits spent on fuel | 2,167,641 cr |
Credits spent on munitions | 19,539,878 cr |
Insurance claims | 70 |
Total claim costs | 528,341,540 cr |
Combat |
|
Bounties claimed | 5,013 |
Profit from bounties | 403,321,676 cr |
Combat bonds | 11,070 |
Profit from combat bonds | 525,215,342 cr |
Assassinations | 65 |
Profit from assassinations | 32,790,719 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 409 |
Crime |
|
Fines issued | 2,199 |
Lifetime fines value | 4,560,548 cr |
Bounties received/earned | 5,756 |
Lifetime bounty value | 369,525,450 cr |
Highest bounty issued | 4,336,900 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 3,071,659 cr |
Commodities smuggled | 2,261 |
Average profit | 49,543 cr |
Highest single transaction | 686,991 cr |
Trading |
|
Market network | 615 |
Trading profit | 10,953,976,813 cr |
Commodities traded | 1,217,976 |
Average profit | 2,387,007 cr |
Highest single transaction | 382,433,664 cr |
Mining |
|
Profits from mining | 3,647,531,016 cr |
Minerals refined | 23,027 |
Materials collected | 55,695 |
Exploration |
|
Systems visited | 11,360 |
Profits from exploration | 1,066,929,654 cr |
Level 2 detailed scans | 27,484 |
Level 3 detailed scans | 52,779 |
Highest payout | 18,307,229 cr |
Total hyperspace distance | 637,135 ly |
Total hyperspace jumps | 21,997 |
Max distance from start | 65,547.87 ly |
Max distance from Sol | 65,592.80 ly |
Max distance from Colonia | 46,518.36 ly |
Approximate time played | 42W 18H 23M |
Passengers |
|
Total bulk passengers delivered | 1,547 |
Total VIPs delivered | 283 |
Total delivered | 1,830 |
Total ejected | 265 |
Search and Rescue |
|
Total items rescued | 252 |
Total profit | 6,142,639 cr |
Total rescue transactions | 66 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3,469 |
Grade 1 upgrades generated | 408 |
Grade 2 upgrades generated | 506 |
Grade 3 upgrades generated | 810 |
Grade 4 upgrades generated | 884 |
Grade 5 upgrades generated | 861 |
Crew |
|
Crew credits earned | 460,001,656 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 6M 58S |