Perfil de Goldor
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13.246.914.215 cr |
Credits spent on ships | 2.761.712.694 cr |
Credits spent on outfitting | 6.705.859.677 cr |
Credits spent on repairs | 51.482.001 cr |
Credits spent on fuel | 2.171.869 cr |
Credits spent on munitions | 19.611.928 cr |
Insurance claims | 70 |
Total claim costs | 528.341.540 cr |
Combat |
|
Bounties claimed | 5.134 |
Profit from bounties | 405.752.373 cr |
Combat bonds | 11.084 |
Profit from combat bonds | 525.785.699 cr |
Assassinations | 65 |
Profit from assassinations | 32.790.719 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 410 |
Crime |
|
Fines issued | 2.216 |
Lifetime fines value | 4.565.148 cr |
Bounties received/earned | 5.838 |
Lifetime bounty value | 371.176.450 cr |
Highest bounty issued | 4.336.900 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 3.071.659 cr |
Commodities smuggled | 2.261 |
Average profit | 49.543 cr |
Highest single transaction | 686.991 cr |
Trading |
|
Market network | 615 |
Trading profit | 10.953.976.813 cr |
Commodities traded | 1.217.976 |
Average profit | 2.387.007 cr |
Highest single transaction | 382.433.664 cr |
Mining |
|
Profits from mining | 3.647.531.016 cr |
Minerals refined | 23.027 |
Materials collected | 55.710 |
Exploration |
|
Systems visited | 11.371 |
Profits from exploration | 1.067.014.480 cr |
Level 2 detailed scans | 27.514 |
Level 3 detailed scans | 52.809 |
Highest payout | 18.307.229 cr |
Total hyperspace distance | 638.879 a.l. |
Total hyperspace jumps | 22.063 |
Max distance from start | 65.547,87 a.l. |
Max distance from Sol | 65.592,80 a.l. |
Max distance from Colonia | 46.518,36 a.l. |
Approximate time played | 42W 2D 18H 28M |
Passengers |
|
Total bulk passengers delivered | 1.583 |
Total VIPs delivered | 283 |
Total delivered | 1.866 |
Total ejected | 265 |
Search and Rescue |
|
Total items rescued | 252 |
Total profit | 6.142.639 cr |
Total rescue transactions | 66 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3.497 |
Grade 1 upgrades generated | 408 |
Grade 2 upgrades generated | 507 |
Grade 3 upgrades generated | 811 |
Grade 4 upgrades generated | 888 |
Grade 5 upgrades generated | 883 |
Crew |
|
Crew credits earned | 460.512.819 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 6M 58S |