CMDR Ad@Line profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20,837,162,314 cr |
Credits spent on ships | 2,187,484,577 cr |
Credits spent on outfitting | 3,881,528,461 cr |
Credits spent on repairs | 45,638,407 cr |
Credits spent on fuel | 992,124 cr |
Credits spent on munitions | 6,956,466 cr |
Insurance claims | 181 |
Total claim costs | 1,062,066,020 cr |
Combat |
|
Bounties claimed | 3,928 |
Profit from bounties | 1,503,421,749 cr |
Combat bonds | 2,967 |
Profit from combat bonds | 6,776,791,368 cr |
Assassinations | 24 |
Profit from assassinations | 28,499,190 cr |
Highest single reward | 1,751,353 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 189 |
Lifetime fines value | 322,480 cr |
Bounties received/earned | 82 |
Lifetime bounty value | 219,750 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 238,835 cr |
Commodities smuggled | 123 |
Average profit | 9,186 cr |
Highest single transaction | 53,312 cr |
Trading |
|
Market network | 110 |
Trading profit | 547,882,876 cr |
Commodities traded | 79,650 |
Average profit | 612,844 cr |
Highest single transaction | 18,259,045 cr |
Mining |
|
Profits from mining | 113,482,253 cr |
Minerals refined | 5,012 |
Materials collected | 60,272 |
Exploration |
|
Systems visited | 6,910 |
Profits from exploration | 1,793,969,588 cr |
Level 2 detailed scans | 62,601 |
Level 3 detailed scans | 62,166 |
Highest payout | 49,723,553 cr |
Total hyperspace distance | 343,046 ly |
Total hyperspace jumps | 9,721 |
Max distance from start | 32,266.44 ly |
Max distance from Sol | 32,273.06 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 21W 3D 21H 58M |
Passengers |
|
Total bulk passengers delivered | 6,562 |
Total VIPs delivered | 2,335 |
Total delivered | 8,897 |
Total ejected | 85 |
Search and Rescue |
|
Total items rescued | 224 |
Total profit | 6,106,526 cr |
Total rescue transactions | 46 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4,306 |
Grade 1 upgrades generated | 485 |
Grade 2 upgrades generated | 589 |
Grade 3 upgrades generated | 1,016 |
Grade 4 upgrades generated | 946 |
Grade 5 upgrades generated | 1,270 |
Crew |
|
Crew credits earned | 2,453,279,573 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 29 |
Multi-Crew |
|
Total time in multi-crew | 11H 10M 41S |
Time in gunner role | 2M 11S |