CMDR Ad@Line profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20 906 653 242 cr |
Credits spent on ships | 2 187 484 577 cr |
Credits spent on outfitting | 3 941 536 723 cr |
Credits spent on repairs | 45 790 120 cr |
Credits spent on fuel | 1 003 962 cr |
Credits spent on munitions | 6 956 466 cr |
Insurance claims | 181 |
Total claim costs | 1 062 066 020 cr |
Combat |
|
Bounties claimed | 3 928 |
Profit from bounties | 1 503 421 749 cr |
Combat bonds | 2 967 |
Profit from combat bonds | 6 776 791 368 cr |
Assassinations | 24 |
Profit from assassinations | 28 499 190 cr |
Highest single reward | 1 751 353 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 189 |
Lifetime fines value | 322 480 cr |
Bounties received/earned | 82 |
Lifetime bounty value | 219 750 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 238 835 cr |
Commodities smuggled | 123 |
Average profit | 9 186 cr |
Highest single transaction | 53 312 cr |
Trading |
|
Market network | 110 |
Trading profit | 547 882 876 cr |
Commodities traded | 79 650 |
Average profit | 612 844 cr |
Highest single transaction | 18 259 045 cr |
Mining |
|
Profits from mining | 113 482 253 cr |
Minerals refined | 5 012 |
Materials collected | 60 290 |
Exploration |
|
Systems visited | 6 918 |
Profits from exploration | 1 793 969 588 cr |
Level 2 detailed scans | 62 601 |
Level 3 detailed scans | 62 166 |
Highest payout | 49 723 553 cr |
Total hyperspace distance | 343 853 ly |
Total hyperspace jumps | 9 750 |
Max distance from start | 32 266,44 ly |
Max distance from Sol | 32 273,06 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 21W 3D 23H 50M |
Passengers |
|
Total bulk passengers delivered | 6 562 |
Total VIPs delivered | 2 335 |
Total delivered | 8 897 |
Total ejected | 85 |
Search and Rescue |
|
Total items rescued | 224 |
Total profit | 6 106 526 cr |
Total rescue transactions | 46 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4 358 |
Grade 1 upgrades generated | 489 |
Grade 2 upgrades generated | 594 |
Grade 3 upgrades generated | 1 024 |
Grade 4 upgrades generated | 963 |
Grade 5 upgrades generated | 1 288 |
Crew |
|
Crew credits earned | 2 465 592 449 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 29 |
Multi-Crew |
|
Total time in multi-crew | 11H 10M 41S |
Time in gunner role | 2M 11S |