CMDR Gregor Cairns profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,671,853,354 cr |
Credits spent on ships | 856,987,122 cr |
Credits spent on outfitting | 3,905,600,340 cr |
Credits spent on repairs | 10,709,952 cr |
Credits spent on fuel | 424,818 cr |
Credits spent on munitions | 2,297,936 cr |
Insurance claims | 15 |
Total claim costs | 51,602,625 cr |
Combat |
|
Bounties claimed | 5,702 |
Profit from bounties | 1,178,223,750 cr |
Combat bonds | 623 |
Profit from combat bonds | 3,459,464,571 cr |
Assassinations | 104 |
Profit from assassinations | 120,143,025 cr |
Highest single reward | 2,192,244 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 269 |
Lifetime fines value | 2,326,448 cr |
Bounties received/earned | 1,172 |
Lifetime bounty value | 21,376,500 cr |
Highest bounty issued | 3,382,700 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 24,276,352 cr |
Commodities smuggled | 1,335 |
Average profit | 592,106 cr |
Highest single transaction | 20,934,936 cr |
Trading |
|
Market network | 130 |
Trading profit | 1,106,972,123 cr |
Commodities traded | 96,747 |
Average profit | 2,183,377 cr |
Highest single transaction | 34,384,589 cr |
Mining |
|
Profits from mining | 181,226,058 cr |
Minerals refined | 551 |
Materials collected | 26,016 |
Exploration |
|
Systems visited | 10,444 |
Profits from exploration | 2,294,976,007 cr |
Level 2 detailed scans | 45,820 |
Level 3 detailed scans | 45,819 |
Highest payout | 23,583,345 cr |
Total hyperspace distance | 577,359 ly |
Total hyperspace jumps | 12,460 |
Max distance from start | 32,477.24 ly |
Max distance from Sol | 32,497.91 ly |
Max distance from Colonia | 42,622.88 ly |
Approximate time played | 6W 4D 18H 24M |
Passengers |
|
Total bulk passengers delivered | 2,862 |
Total VIPs delivered | 81 |
Total delivered | 2,943 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 830,966 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2,646 |
Grade 1 upgrades generated | 504 |
Grade 2 upgrades generated | 537 |
Grade 3 upgrades generated | 622 |
Grade 4 upgrades generated | 535 |
Grade 5 upgrades generated | 448 |
Crew |
|
Crew credits earned | 1,263,062,487 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 13H 25M 51S |
Time in gunner role | 1H 21M 3S |