Perfil de Gregor Cairns
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10.671.853.354 cr |
Credits spent on ships | 856.987.122 cr |
Credits spent on outfitting | 3.905.600.340 cr |
Credits spent on repairs | 10.709.952 cr |
Credits spent on fuel | 424.818 cr |
Credits spent on munitions | 2.297.936 cr |
Insurance claims | 15 |
Total claim costs | 51.602.625 cr |
Combat |
|
Bounties claimed | 5.702 |
Profit from bounties | 1.178.223.750 cr |
Combat bonds | 623 |
Profit from combat bonds | 3.459.464.571 cr |
Assassinations | 104 |
Profit from assassinations | 120.143.025 cr |
Highest single reward | 2.192.244 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 269 |
Lifetime fines value | 2.326.448 cr |
Bounties received/earned | 1.172 |
Lifetime bounty value | 21.376.500 cr |
Highest bounty issued | 3.382.700 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 24.276.352 cr |
Commodities smuggled | 1.335 |
Average profit | 592.106 cr |
Highest single transaction | 20.934.936 cr |
Trading |
|
Market network | 130 |
Trading profit | 1.106.972.123 cr |
Commodities traded | 96.747 |
Average profit | 2.183.377 cr |
Highest single transaction | 34.384.589 cr |
Mining |
|
Profits from mining | 181.226.058 cr |
Minerals refined | 551 |
Materials collected | 26.016 |
Exploration |
|
Systems visited | 10.444 |
Profits from exploration | 2.294.976.007 cr |
Level 2 detailed scans | 45.820 |
Level 3 detailed scans | 45.819 |
Highest payout | 23.583.345 cr |
Total hyperspace distance | 577.359 a.l. |
Total hyperspace jumps | 12.460 |
Max distance from start | 32.477,24 a.l. |
Max distance from Sol | 32.497,91 a.l. |
Max distance from Colonia | 42.622,88 a.l. |
Approximate time played | 6W 4D 18H 24M |
Passengers |
|
Total bulk passengers delivered | 2.862 |
Total VIPs delivered | 81 |
Total delivered | 2.943 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 830.966 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2.646 |
Grade 1 upgrades generated | 504 |
Grade 2 upgrades generated | 537 |
Grade 3 upgrades generated | 622 |
Grade 4 upgrades generated | 535 |
Grade 5 upgrades generated | 448 |
Crew |
|
Crew credits earned | 1.263.062.487 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 13H 25M 51S |
Time in gunner role | 1H 21M 3S |