CMDR type zero profile
(Anaconda)
Federation: Recruit
Empire: Earl
Balance |
|
---|---|
Current assets | 1,244,747,734 cr |
Credits spent on ships | 420,971,759 cr |
Credits spent on outfitting | 1,065,501,552 cr |
Credits spent on repairs | 6,205,074 cr |
Credits spent on fuel | 303,052 cr |
Credits spent on munitions | 501,797 cr |
Insurance claims | 70 |
Total claim costs | 61,186,683 cr |
Combat |
|
Bounties claimed | 3,276 |
Profit from bounties | 120,812,335 cr |
Combat bonds | 24 |
Profit from combat bonds | 702,420 cr |
Assassinations | 4 |
Profit from assassinations | 1,195,636 cr |
Highest single reward | 0 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 126 |
Lifetime fines value | 169,272 cr |
Bounties received/earned | 91 |
Lifetime bounty value | 70,615 cr |
Highest bounty issued | 8,875 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 421,028 cr |
Commodities smuggled | 418 |
Average profit | 42,103 cr |
Highest single transaction | 248,648 cr |
Trading |
|
Market network | 51 |
Trading profit | 37,614,694 cr |
Commodities traded | 43,269 |
Average profit | 122,924 cr |
Highest single transaction | 1,811,020 cr |
Mining |
|
Profits from mining | 6,075,006 cr |
Minerals refined | 476 |
Materials collected | 6,581 |
Exploration |
|
Systems visited | 4,486 |
Profits from exploration | 300,737,825 cr |
Level 2 detailed scans | 7,052 |
Level 3 detailed scans | 57,104 |
Highest payout | 7,225,075 cr |
Total hyperspace distance | 188,566 ly |
Total hyperspace jumps | 5,460 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 4W 2D 22H 20M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 70 |
Total delivered | 72 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 96,475 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 157 |
Grade 1 upgrades generated | 45 |
Grade 2 upgrades generated | 20 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 37 |
Crew |
|
Crew credits earned | 52,597,637 cr |
Crew hired | 2 |
Crew fired | 1 |