CMDR Mithrax, Light Kell profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,523,012,027 cr |
Credits spent on ships | 1,974,956,383 cr |
Credits spent on outfitting | 2,436,760,201 cr |
Credits spent on repairs | 23,040,390 cr |
Credits spent on fuel | 565,080 cr |
Credits spent on munitions | 1,277,722 cr |
Insurance claims | 31 |
Total claim costs | 158,924,903 cr |
Combat |
|
Bounties claimed | 2,068 |
Profit from bounties | 423,187,876 cr |
Combat bonds | 835 |
Profit from combat bonds | 126,405,327 cr |
Assassinations | 61 |
Profit from assassinations | 50,871,750 cr |
Highest single reward | 354,380 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 120 |
Lifetime fines value | 12,659,740 cr |
Bounties received/earned | 63 |
Lifetime bounty value | 620,200 cr |
Highest bounty issued | 301,500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | -1,171,874 cr |
Commodities smuggled | 28 |
Average profit | -195,312 cr |
Highest single transaction | -41,419 cr |
Trading |
|
Market network | 57 |
Trading profit | 671,272,464 cr |
Commodities traded | 22,660 |
Average profit | 5,457,500 cr |
Highest single transaction | 183,565,327 cr |
Mining |
|
Profits from mining | 20,053,287 cr |
Minerals refined | 551 |
Materials collected | 6,295 |
Exploration |
|
Systems visited | 12,086 |
Profits from exploration | 1,024,246,347 cr |
Level 2 detailed scans | 69,061 |
Level 3 detailed scans | 69,061 |
Highest payout | 6,378,127 cr |
Total hyperspace distance | 670,396 ly |
Total hyperspace jumps | 15,269 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 11W 2D 21H 24M |
Passengers |
|
Total bulk passengers delivered | 1,417 |
Total VIPs delivered | 20,002 |
Total delivered | 21,419 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 13,814 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 781 |
Grade 1 upgrades generated | 191 |
Grade 2 upgrades generated | 184 |
Grade 3 upgrades generated | 210 |
Grade 4 upgrades generated | 122 |
Grade 5 upgrades generated | 74 |
Crew |
|
Crew credits earned | 1,176,158,026 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 51M 14S |
Time in gunner role | 48M 45S |
Time in fighter con role | 7H 5M 1S |
Total credits accrued | 19,813,917 cr |