CMDR Mithrax, Light Kell profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 523 012 027 cr |
Credits spent on ships | 1 974 956 383 cr |
Credits spent on outfitting | 2 436 760 201 cr |
Credits spent on repairs | 23 040 390 cr |
Credits spent on fuel | 565 080 cr |
Credits spent on munitions | 1 277 722 cr |
Insurance claims | 31 |
Total claim costs | 158 924 903 cr |
Combat |
|
Bounties claimed | 2 068 |
Profit from bounties | 423 187 876 cr |
Combat bonds | 835 |
Profit from combat bonds | 126 405 327 cr |
Assassinations | 61 |
Profit from assassinations | 50 871 750 cr |
Highest single reward | 354 380 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 120 |
Lifetime fines value | 12 659 740 cr |
Bounties received/earned | 63 |
Lifetime bounty value | 620 200 cr |
Highest bounty issued | 301 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | −1 171 874 cr |
Commodities smuggled | 28 |
Average profit | −195 312 cr |
Highest single transaction | −41 419 cr |
Trading |
|
Market network | 57 |
Trading profit | 671 272 464 cr |
Commodities traded | 22 660 |
Average profit | 5 457 500 cr |
Highest single transaction | 183 565 327 cr |
Mining |
|
Profits from mining | 20 053 287 cr |
Minerals refined | 551 |
Materials collected | 6 295 |
Exploration |
|
Systems visited | 12 086 |
Profits from exploration | 1 024 246 347 cr |
Level 2 detailed scans | 69 061 |
Level 3 detailed scans | 69 061 |
Highest payout | 6 378 127 cr |
Total hyperspace distance | 670 396 ly |
Total hyperspace jumps | 15 269 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 11W 2D 21H 24M |
Passengers |
|
Total bulk passengers delivered | 1 417 |
Total VIPs delivered | 20 002 |
Total delivered | 21 419 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 13 814 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 781 |
Grade 1 upgrades generated | 191 |
Grade 2 upgrades generated | 184 |
Grade 3 upgrades generated | 210 |
Grade 4 upgrades generated | 122 |
Grade 5 upgrades generated | 74 |
Crew |
|
Crew credits earned | 1 176 158 026 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 51M 14S |
Time in gunner role | 48M 45S |
Time in fighter con role | 7H 5M 1S |
Total credits accrued | 19 813 917 cr |