CMDR Veist/01 profile
(Asp Explorer)
Federation: Ensign
Empire: Lord
Balance |
|
---|---|
Current assets | 2,440,189,036 cr |
Credits spent on ships | 168,811,184 cr |
Credits spent on outfitting | 317,230,387 cr |
Credits spent on repairs | 934,386 cr |
Credits spent on fuel | 30,828 cr |
Credits spent on munitions | 1,291,905 cr |
Insurance claims | 17 |
Total claim costs | 18,020,905 cr |
Combat |
|
Bounties claimed | 355 |
Profit from bounties | 101,260,525 cr |
Combat bonds | 18 |
Profit from combat bonds | 1,055,768 cr |
Assassinations | 83 |
Profit from assassinations | 28,528,327 cr |
Highest single reward | 382,919 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 163,115 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 576,614 cr |
Commodities smuggled | 259 |
Average profit | 288,307 cr |
Highest single transaction | 531,200 cr |
Trading |
|
Market network | 40 |
Trading profit | 45,853,624 cr |
Commodities traded | 14,845 |
Average profit | 286,585 cr |
Highest single transaction | 1,213,120 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 6,913 |
Exploration |
|
Systems visited | 5,880 |
Profits from exploration | 2,035,058,615 cr |
Level 2 detailed scans | 57,745 |
Level 3 detailed scans | 57,745 |
Highest payout | 17,097,446 cr |
Total hyperspace distance | 319,164 ly |
Total hyperspace jumps | 6,220 |
Max distance from start | 30,444.91 ly |
Max distance from Sol | 30,474.40 ly |
Max distance from Colonia | 37,844.13 ly |
Approximate time played | 4W 6D 12H 9M |
Passengers |
|
Total bulk passengers delivered | 5,184 |
Total VIPs delivered | 7 |
Total delivered | 5,191 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 79,424 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 76 |
Grade 1 upgrades generated | 22 |
Grade 2 upgrades generated | 18 |
Grade 3 upgrades generated | 21 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 8 |
Multi-Crew |
|
Total time in multi-crew | 8M 7S |
Time in gunner role | 2M 30S |
Time in fighter con role | 2M 29S |
Total credits accrued | 88,147 cr |