CMDR Pappy Dopenut profile
(Imperial Cutter)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2,650,552,290 cr |
Credits spent on ships | 408,490,750 cr |
Credits spent on outfitting | 1,158,187,393 cr |
Credits spent on repairs | 6,968,414 cr |
Credits spent on fuel | 342,219 cr |
Credits spent on munitions | 1,406,005 cr |
Insurance claims | 41 |
Total claim costs | 103,136,044 cr |
Combat |
|
Bounties claimed | 1,100 |
Profit from bounties | 188,844,329 cr |
Combat bonds | 224 |
Profit from combat bonds | 15,176,622 cr |
Assassinations | 53 |
Profit from assassinations | 14,048,743 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 147 |
Lifetime fines value | 1,632,083 cr |
Bounties received/earned | 1,063 |
Lifetime bounty value | 11,875,000 cr |
Highest bounty issued | 590,900 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 199,121 cr |
Commodities smuggled | 13 |
Average profit | 18,102 cr |
Highest single transaction | 99,240 cr |
Trading |
|
Market network | 65 |
Trading profit | 940,862,674 cr |
Commodities traded | 16,533 |
Average profit | 6,230,879 cr |
Highest single transaction | 79,071,216 cr |
Mining |
|
Profits from mining | 594,012,616 cr |
Minerals refined | 823 |
Materials collected | 7,831 |
Exploration |
|
Systems visited | 1,855 |
Profits from exploration | 257,650,712 cr |
Level 2 detailed scans | 10,170 |
Level 3 detailed scans | 10,145 |
Highest payout | 7,257,454 cr |
Total hyperspace distance | 54,824 ly |
Total hyperspace jumps | 2,771 |
Max distance from start | 57,331.95 ly |
Max distance from Sol | 60,701.75 ly |
Max distance from Colonia | 41,793.20 ly |
Approximate time played | 5W 2D 1H 14M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 82 |
Total delivered | 88 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 340,383 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1,132 |
Grade 1 upgrades generated | 278 |
Grade 2 upgrades generated | 281 |
Grade 3 upgrades generated | 300 |
Grade 4 upgrades generated | 178 |
Grade 5 upgrades generated | 95 |
Crew |
|
Crew credits earned | 182,229,609 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 8H 11M 41S |
Time in gunner role | 1H 26M 31S |
Time in fighter con role | 3M 43S |
Total credits accrued | 5,637,833 cr |