CMDR Rocket-Gus profile
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 2,246,818,665 cr |
Credits spent on ships | 619,464,843 cr |
Credits spent on outfitting | 936,280,715 cr |
Credits spent on repairs | 9,788,118 cr |
Credits spent on fuel | 242,945 cr |
Credits spent on munitions | 1,871,020 cr |
Insurance claims | 78 |
Total claim costs | 301,078,601 cr |
Combat |
|
Bounties claimed | 1,541 |
Profit from bounties | 293,375,345 cr |
Combat bonds | 473 |
Profit from combat bonds | 210,327,512 cr |
Assassinations | 152 |
Profit from assassinations | 120,213,568 cr |
Highest single reward | 2,025,465 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 185 |
Lifetime fines value | 3,182,358 cr |
Bounties received/earned | 385 |
Lifetime bounty value | 841,600 cr |
Highest bounty issued | 85,100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1,012,302 cr |
Commodities smuggled | 45 |
Average profit | 67,487 cr |
Highest single transaction | 738,720 cr |
Trading |
|
Market network | 93 |
Trading profit | 823,123,458 cr |
Commodities traded | 52,697 |
Average profit | 3,141,693 cr |
Highest single transaction | 55,020,810 cr |
Mining |
|
Profits from mining | 160,717,777 cr |
Minerals refined | 550 |
Materials collected | 8,099 |
Exploration |
|
Systems visited | 3,755 |
Profits from exploration | 618,833,347 cr |
Level 2 detailed scans | 22,818 |
Level 3 detailed scans | 22,818 |
Highest payout | 12,515,221 cr |
Total hyperspace distance | 160,584 ly |
Total hyperspace jumps | 4,934 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 34,725.45 ly |
Approximate time played | 4W 20H 53M |
Passengers |
|
Total bulk passengers delivered | 80 |
Total VIPs delivered | 28 |
Total delivered | 108 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 54 |
Total profit | 1,389,079 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 449 |
Grade 1 upgrades generated | 139 |
Grade 2 upgrades generated | 107 |
Grade 3 upgrades generated | 114 |
Grade 4 upgrades generated | 58 |
Grade 5 upgrades generated | 31 |
Crew |
|
Crew credits earned | 41,728,835 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2M 13S |