CMDR Rocket-Gus profile
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 2 246 818 665 cr |
Credits spent on ships | 619 464 843 cr |
Credits spent on outfitting | 936 280 715 cr |
Credits spent on repairs | 9 788 118 cr |
Credits spent on fuel | 242 945 cr |
Credits spent on munitions | 1 871 020 cr |
Insurance claims | 78 |
Total claim costs | 301 078 601 cr |
Combat |
|
Bounties claimed | 1 541 |
Profit from bounties | 293 375 345 cr |
Combat bonds | 473 |
Profit from combat bonds | 210 327 512 cr |
Assassinations | 152 |
Profit from assassinations | 120 213 568 cr |
Highest single reward | 2 025 465 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 185 |
Lifetime fines value | 3 182 358 cr |
Bounties received/earned | 385 |
Lifetime bounty value | 841 600 cr |
Highest bounty issued | 85 100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 012 302 cr |
Commodities smuggled | 45 |
Average profit | 67 487 cr |
Highest single transaction | 738 720 cr |
Trading |
|
Market network | 93 |
Trading profit | 823 123 458 cr |
Commodities traded | 52 697 |
Average profit | 3 141 693 cr |
Highest single transaction | 55 020 810 cr |
Mining |
|
Profits from mining | 160 717 777 cr |
Minerals refined | 550 |
Materials collected | 8 099 |
Exploration |
|
Systems visited | 3 755 |
Profits from exploration | 618 833 347 cr |
Level 2 detailed scans | 22 818 |
Level 3 detailed scans | 22 818 |
Highest payout | 12 515 221 cr |
Total hyperspace distance | 160 584 ly |
Total hyperspace jumps | 4 934 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 34 725,45 ly |
Approximate time played | 4W 20H 53M |
Passengers |
|
Total bulk passengers delivered | 80 |
Total VIPs delivered | 28 |
Total delivered | 108 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 54 |
Total profit | 1 389 079 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 449 |
Grade 1 upgrades generated | 139 |
Grade 2 upgrades generated | 107 |
Grade 3 upgrades generated | 114 |
Grade 4 upgrades generated | 58 |
Grade 5 upgrades generated | 31 |
Crew |
|
Crew credits earned | 41 728 835 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2M 13S |