CMDR J. Chadwick profile
(Asp Explorer)
Federation: Cadet
Empire: Duke
Balance |
|
---|---|
Current assets | 2,983,447,779 cr |
Credits spent on ships | 538,841,037 cr |
Credits spent on outfitting | 1,783,886,104 cr |
Credits spent on repairs | 9,337,342 cr |
Credits spent on fuel | 427,290 cr |
Credits spent on munitions | 1,471,473 cr |
Insurance claims | 30 |
Total claim costs | 57,761,355 cr |
Combat |
|
Bounties claimed | 1,248 |
Profit from bounties | 67,384,913 cr |
Combat bonds | 675 |
Profit from combat bonds | 381,765,614 cr |
Assassinations | 7 |
Profit from assassinations | 3,205,659 cr |
Highest single reward | 2,082,200 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 92 |
Lifetime fines value | 254,720 cr |
Bounties received/earned | 61 |
Lifetime bounty value | 101,760 cr |
Highest bounty issued | 7,950 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 54,480 cr |
Commodities smuggled | 18 |
Average profit | 10,896 cr |
Highest single transaction | 27,036 cr |
Trading |
|
Market network | 157 |
Trading profit | 1,935,150,590 cr |
Commodities traded | 54,852 |
Average profit | 3,071,668 cr |
Highest single transaction | 125,158,950 cr |
Mining |
|
Profits from mining | 1,820,520,269 cr |
Minerals refined | 6,964 |
Materials collected | 8,362 |
Exploration |
|
Systems visited | 8,493 |
Profits from exploration | 293,921,261 cr |
Level 2 detailed scans | 2,173 |
Level 3 detailed scans | 23,820 |
Highest payout | 2,492,618 cr |
Total hyperspace distance | 354,983 ly |
Total hyperspace jumps | 10,210 |
Max distance from start | 65,302.00 ly |
Max distance from Sol | 65,359.00 ly |
Max distance from Colonia | 46,283.88 ly |
Approximate time played | 4W 2D 13H 14M |
Passengers |
|
Total bulk passengers delivered | 264 |
Total VIPs delivered | 6 |
Total delivered | 270 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 153,760 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 416 |
Grade 1 upgrades generated | 87 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 97 |
Grade 4 upgrades generated | 81 |
Grade 5 upgrades generated | 75 |
Crew |
|
Crew credits earned | 42,115,523 cr |
Crew hired | 11 |
Crew fired | 11 |
Multi-Crew |
|
Total time in multi-crew | 7H 45M 26S |
Time in gunner role | 15M 14S |
Time in fighter con role | 25M 38S |
Total credits accrued | 361,210 cr |