CMDR J. Chadwick profile
(Asp Explorer)
Federation: Cadet
Empire: Duke
Balance |
|
---|---|
Current assets | 2 983 447 779 cr |
Credits spent on ships | 538 841 037 cr |
Credits spent on outfitting | 1 783 886 104 cr |
Credits spent on repairs | 9 337 342 cr |
Credits spent on fuel | 427 290 cr |
Credits spent on munitions | 1 471 473 cr |
Insurance claims | 30 |
Total claim costs | 57 761 355 cr |
Combat |
|
Bounties claimed | 1 248 |
Profit from bounties | 67 384 913 cr |
Combat bonds | 675 |
Profit from combat bonds | 381 765 614 cr |
Assassinations | 7 |
Profit from assassinations | 3 205 659 cr |
Highest single reward | 2 082 200 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 92 |
Lifetime fines value | 254 720 cr |
Bounties received/earned | 61 |
Lifetime bounty value | 101 760 cr |
Highest bounty issued | 7 950 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 54 480 cr |
Commodities smuggled | 18 |
Average profit | 10 896 cr |
Highest single transaction | 27 036 cr |
Trading |
|
Market network | 157 |
Trading profit | 1 935 150 590 cr |
Commodities traded | 54 852 |
Average profit | 3 071 668 cr |
Highest single transaction | 125 158 950 cr |
Mining |
|
Profits from mining | 1 820 520 269 cr |
Minerals refined | 6 964 |
Materials collected | 8 362 |
Exploration |
|
Systems visited | 8 493 |
Profits from exploration | 293 921 261 cr |
Level 2 detailed scans | 2 173 |
Level 3 detailed scans | 23 820 |
Highest payout | 2 492 618 cr |
Total hyperspace distance | 354 983 ly |
Total hyperspace jumps | 10 210 |
Max distance from start | 65 302,00 ly |
Max distance from Sol | 65 359,00 ly |
Max distance from Colonia | 46 283,88 ly |
Approximate time played | 4W 2D 13H 14M |
Passengers |
|
Total bulk passengers delivered | 264 |
Total VIPs delivered | 6 |
Total delivered | 270 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 153 760 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 416 |
Grade 1 upgrades generated | 87 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 97 |
Grade 4 upgrades generated | 81 |
Grade 5 upgrades generated | 75 |
Crew |
|
Crew credits earned | 42 115 523 cr |
Crew hired | 11 |
Crew fired | 11 |
Multi-Crew |
|
Total time in multi-crew | 7H 45M 26S |
Time in gunner role | 15M 14S |
Time in fighter con role | 25M 38S |
Total credits accrued | 361 210 cr |