CMDR Flocculence profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 7,870,599,977 cr |
Credits spent on ships | 590,197,056 cr |
Credits spent on outfitting | 1,878,152,473 cr |
Credits spent on repairs | 17,746,244 cr |
Credits spent on fuel | 591,125 cr |
Credits spent on munitions | 9,018,861 cr |
Insurance claims | 119 |
Total claim costs | 358,777,394 cr |
Combat |
|
Bounties claimed | 4,282 |
Profit from bounties | 335,767,280 cr |
Combat bonds | 2,122 |
Profit from combat bonds | 634,340,794 cr |
Assassinations | 110 |
Profit from assassinations | 62,787,877 cr |
Highest single reward | 1,946,200 cr |
Skimmers killed | 484 |
Crime |
|
Fines issued | 327 |
Lifetime fines value | 1,269,782 cr |
Bounties received/earned | 899 |
Lifetime bounty value | 898,435 cr |
Highest bounty issued | 53,000 cr |
Smuggling |
|
Black market network | 39 |
Black market profit | 3,747,398 cr |
Commodities smuggled | 1,131 |
Average profit | 51,334 cr |
Highest single transaction | 543,760 cr |
Trading |
|
Market network | 347 |
Trading profit | 4,382,905,513 cr |
Commodities traded | 113,857 |
Average profit | 3,031,055 cr |
Highest single transaction | 367,371,550 cr |
Mining |
|
Profits from mining | 4,056,700,526 cr |
Minerals refined | 6,882 |
Materials collected | 26,493 |
Exploration |
|
Systems visited | 14,077 |
Profits from exploration | 1,356,873,753 cr |
Level 2 detailed scans | 41,923 |
Level 3 detailed scans | 112,016 |
Highest payout | 11,541,202 cr |
Total hyperspace distance | 694,912 ly |
Total hyperspace jumps | 17,194 |
Max distance from start | 60,930.36 ly |
Max distance from Sol | 60,990.16 ly |
Max distance from Colonia | 42,353.64 ly |
Approximate time played | 20W 6D 14H 6M |
Passengers |
|
Total bulk passengers delivered | 677 |
Total VIPs delivered | 373 |
Total delivered | 1,050 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 54 |
Total profit | 880,038 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 1,998 |
Grade 1 upgrades generated | 501 |
Grade 2 upgrades generated | 423 |
Grade 3 upgrades generated | 481 |
Grade 4 upgrades generated | 394 |
Grade 5 upgrades generated | 199 |
Crew |
|
Crew credits earned | 358,927,581 cr |
Crew hired | 7 |
Crew fired | 2 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 2M 43S |
Time in gunner role | 4M 6S |