CMDR Flocculence profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 7 870 599 977 cr |
Credits spent on ships | 590 197 056 cr |
Credits spent on outfitting | 1 878 152 473 cr |
Credits spent on repairs | 17 746 244 cr |
Credits spent on fuel | 591 125 cr |
Credits spent on munitions | 9 018 861 cr |
Insurance claims | 119 |
Total claim costs | 358 777 394 cr |
Combat |
|
Bounties claimed | 4 282 |
Profit from bounties | 335 767 280 cr |
Combat bonds | 2 122 |
Profit from combat bonds | 634 340 794 cr |
Assassinations | 110 |
Profit from assassinations | 62 787 877 cr |
Highest single reward | 1 946 200 cr |
Skimmers killed | 484 |
Crime |
|
Fines issued | 327 |
Lifetime fines value | 1 269 782 cr |
Bounties received/earned | 899 |
Lifetime bounty value | 898 435 cr |
Highest bounty issued | 53 000 cr |
Smuggling |
|
Black market network | 39 |
Black market profit | 3 747 398 cr |
Commodities smuggled | 1 131 |
Average profit | 51 334 cr |
Highest single transaction | 543 760 cr |
Trading |
|
Market network | 347 |
Trading profit | 4 382 905 513 cr |
Commodities traded | 113 857 |
Average profit | 3 031 055 cr |
Highest single transaction | 367 371 550 cr |
Mining |
|
Profits from mining | 4 056 700 526 cr |
Minerals refined | 6 882 |
Materials collected | 26 493 |
Exploration |
|
Systems visited | 14 077 |
Profits from exploration | 1 356 873 753 cr |
Level 2 detailed scans | 41 923 |
Level 3 detailed scans | 112 016 |
Highest payout | 11 541 202 cr |
Total hyperspace distance | 694 912 ly |
Total hyperspace jumps | 17 194 |
Max distance from start | 60 930,36 ly |
Max distance from Sol | 60 990,16 ly |
Max distance from Colonia | 42 353,64 ly |
Approximate time played | 20W 6D 14H 6M |
Passengers |
|
Total bulk passengers delivered | 677 |
Total VIPs delivered | 373 |
Total delivered | 1 050 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 54 |
Total profit | 880 038 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 1 998 |
Grade 1 upgrades generated | 501 |
Grade 2 upgrades generated | 423 |
Grade 3 upgrades generated | 481 |
Grade 4 upgrades generated | 394 |
Grade 5 upgrades generated | 199 |
Crew |
|
Crew credits earned | 358 927 581 cr |
Crew hired | 7 |
Crew fired | 2 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 2M 43S |
Time in gunner role | 4M 6S |