CMDR TRIVIALPURSUIT profile
(Imperial Courier)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 29,983,678,208 cr |
Credits spent on ships | 2,519,593,148 cr |
Credits spent on outfitting | 5,802,523,897 cr |
Credits spent on repairs | 61,144,412 cr |
Credits spent on fuel | 992,257 cr |
Credits spent on munitions | 2,026,899 cr |
Insurance claims | 90 |
Total claim costs | 1,433,038,050 cr |
Combat |
|
Bounties claimed | 21,976 |
Profit from bounties | 2,276,220,521 cr |
Combat bonds | 1,122 |
Profit from combat bonds | 416,808,964 cr |
Assassinations | 63 |
Profit from assassinations | 109,070,422 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 95 |
Crime |
|
Fines issued | 259 |
Lifetime fines value | 7,191,799 cr |
Bounties received/earned | 761 |
Lifetime bounty value | 6,858,700 cr |
Highest bounty issued | 2,259,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 1,211,263 cr |
Commodities smuggled | 305 |
Average profit | 75,704 cr |
Highest single transaction | 900,543 cr |
Trading |
|
Market network | 122 |
Trading profit | 6,669,179,769 cr |
Commodities traded | 364,661 |
Average profit | 7,754,860 cr |
Highest single transaction | 1,050,755,328 cr |
Mining |
|
Profits from mining | 45,226,122 cr |
Minerals refined | 1,620 |
Materials collected | 99,554 |
Exploration |
|
Systems visited | 13,311 |
Profits from exploration | 2,069,464,964 cr |
Level 2 detailed scans | 52,557 |
Level 3 detailed scans | 52,557 |
Highest payout | 15,846,083 cr |
Total hyperspace distance | 1,627,060 ly |
Total hyperspace jumps | 18,199 |
Max distance from start | 65,574.23 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,713.48 ly |
Approximate time played | 24W 14H 19M |
Passengers |
|
Total bulk passengers delivered | 7,255 |
Total VIPs delivered | 0 |
Total delivered | 7,255 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 958,435 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,818 |
Grade 1 upgrades generated | 531 |
Grade 2 upgrades generated | 588 |
Grade 3 upgrades generated | 814 |
Grade 4 upgrades generated | 1,037 |
Grade 5 upgrades generated | 1,848 |
Crew |
|
Crew credits earned | 4,908,560,684 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 18 |
Multi-Crew |
|
Total time in multi-crew | 3D 2H 3M |