CMDR merlinsan profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 52,474,890,509 cr |
Credits spent on ships | 1,262,452,556 cr |
Credits spent on outfitting | 2,760,465,409 cr |
Credits spent on repairs | 15,066,876 cr |
Credits spent on fuel | 677,804 cr |
Credits spent on munitions | 1,105,884 cr |
Insurance claims | 62 |
Total claim costs | 203,673,664 cr |
Combat |
|
Bounties claimed | 4,349 |
Profit from bounties | 312,799,270 cr |
Combat bonds | 656 |
Profit from combat bonds | 43,619,270 cr |
Assassinations | 141 |
Profit from assassinations | 35,667,142 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 876 |
Crime |
|
Fines issued | 518 |
Lifetime fines value | 611,533 cr |
Bounties received/earned | 3,122 |
Lifetime bounty value | 109,903,800 cr |
Highest bounty issued | 242,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 2,592,188 cr |
Commodities smuggled | 283 |
Average profit | 26,724 cr |
Highest single transaction | 164,055 cr |
Trading |
|
Market network | 328 |
Trading profit | 27,940,599,337 cr |
Commodities traded | 217,875 |
Average profit | 15,470,985 cr |
Highest single transaction | 446,417,065 cr |
Mining |
|
Profits from mining | 27,166,345,704 cr |
Minerals refined | 87,190 |
Materials collected | 32,497 |
Exploration |
|
Systems visited | 22,236 |
Profits from exploration | 8,480,439,504 cr |
Level 2 detailed scans | 231,634 |
Level 3 detailed scans | 231,633 |
Highest payout | 19,749,918 cr |
Total hyperspace distance | 619,093 ly |
Total hyperspace jumps | 26,172 |
Max distance from start | 26,667.51 ly |
Max distance from Sol | 26,695.02 ly |
Max distance from Colonia | 40,668.77 ly |
Approximate time played | 36W 1D 10H 35M |
Passengers |
|
Total bulk passengers delivered | 3,901 |
Total VIPs delivered | 99 |
Total delivered | 4,000 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 651 |
Total profit | 32,208,304 cr |
Total rescue transactions | 91 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,622 |
Grade 1 upgrades generated | 201 |
Grade 2 upgrades generated | 258 |
Grade 3 upgrades generated | 314 |
Grade 4 upgrades generated | 393 |
Grade 5 upgrades generated | 456 |
Crew |
|
Crew credits earned | 874,105,638 cr |
Crew hired | 2 |
Crew fired | 2 |