CMDR Zarozinia profile
(Cobra MkIII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 33,669,044,491 cr |
Credits spent on ships | 5,361,112,018 cr |
Credits spent on outfitting | 10,243,358,578 cr |
Credits spent on repairs | 83,987,133 cr |
Credits spent on fuel | 2,183,995 cr |
Credits spent on munitions | 17,386,683 cr |
Insurance claims | 287 |
Total claim costs | 1,126,741,930 cr |
Combat |
|
Bounties claimed | 27,998 |
Profit from bounties | 2,063,438,083 cr |
Combat bonds | 12,794 |
Profit from combat bonds | 3,976,467,059 cr |
Assassinations | 154 |
Profit from assassinations | 153,566,043 cr |
Highest single reward | 1,761,277 cr |
Skimmers killed | 2,514 |
Crime |
|
Fines issued | 16,398 |
Lifetime fines value | 17,997,472 cr |
Bounties received/earned | 1,400 |
Lifetime bounty value | 804,310 cr |
Highest bounty issued | 10,105 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | -1,283,324,689 cr |
Commodities smuggled | 29,618 |
Average profit | -15,097,938 cr |
Highest single transaction | 4,595,440 cr |
Trading |
|
Market network | 222 |
Trading profit | 65,516,942,777 cr |
Commodities traded | 216,558 |
Average profit | 35,167,441 cr |
Highest single transaction | 1,160,886,144 cr |
Mining |
|
Profits from mining | 60,564,916,191 cr |
Minerals refined | 16,717 |
Materials collected | 69,176 |
Exploration |
|
Systems visited | 12,252 |
Profits from exploration | 454,383,469 cr |
Level 2 detailed scans | 12,791 |
Level 3 detailed scans | 12,553 |
Highest payout | 7,948,175 cr |
Total hyperspace distance | 1,029,439 ly |
Total hyperspace jumps | 28,682 |
Max distance from start | 22,009.15 ly |
Max distance from Sol | 22,016.57 ly |
Max distance from Colonia | 25,735.02 ly |
Approximate time played | 34W 6D 19H 46M |
Passengers |
|
Total bulk passengers delivered | 4,734 |
Total VIPs delivered | 2,545 |
Total delivered | 7,279 |
Total ejected | 425 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 122,261 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 10,601 |
Grade 1 upgrades generated | 1,168 |
Grade 2 upgrades generated | 740 |
Grade 3 upgrades generated | 1,514 |
Grade 4 upgrades generated | 1,823 |
Grade 5 upgrades generated | 5,356 |
Crew |
|
Crew credits earned | 6,218,720,702 cr |
Crew hired | 43 |
Crew fired | 28 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 2D 10M 35S |
Time in gunner role | 39M 28S |