CMDR Zarozinia profile
(Cobra Mk III)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 33 669 044 491 cr |
Credits spent on ships | 5 361 112 018 cr |
Credits spent on outfitting | 10 243 358 578 cr |
Credits spent on repairs | 83 987 133 cr |
Credits spent on fuel | 2 183 995 cr |
Credits spent on munitions | 17 386 683 cr |
Insurance claims | 287 |
Total claim costs | 1 126 741 930 cr |
Combat |
|
Bounties claimed | 27 998 |
Profit from bounties | 2 063 438 083 cr |
Combat bonds | 12 794 |
Profit from combat bonds | 3 976 467 059 cr |
Assassinations | 154 |
Profit from assassinations | 153 566 043 cr |
Highest single reward | 1 761 277 cr |
Skimmers killed | 2 514 |
Crime |
|
Fines issued | 16 398 |
Lifetime fines value | 17 997 472 cr |
Bounties received/earned | 1 400 |
Lifetime bounty value | 804 310 cr |
Highest bounty issued | 10 105 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | −1 283 324 689 cr |
Commodities smuggled | 29 618 |
Average profit | −15 097 938 cr |
Highest single transaction | 4 595 440 cr |
Trading |
|
Market network | 222 |
Trading profit | 65 516 942 777 cr |
Commodities traded | 216 558 |
Average profit | 35 167 441 cr |
Highest single transaction | 1 160 886 144 cr |
Mining |
|
Profits from mining | 60 564 916 191 cr |
Minerals refined | 16 717 |
Materials collected | 69 176 |
Exploration |
|
Systems visited | 12 252 |
Profits from exploration | 454 383 469 cr |
Level 2 detailed scans | 12 791 |
Level 3 detailed scans | 12 553 |
Highest payout | 7 948 175 cr |
Total hyperspace distance | 1 029 439 ly |
Total hyperspace jumps | 28 682 |
Max distance from start | 22 009,15 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 25 735,02 ly |
Approximate time played | 34W 6D 19H 46M |
Passengers |
|
Total bulk passengers delivered | 4 734 |
Total VIPs delivered | 2 545 |
Total delivered | 7 279 |
Total ejected | 425 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 122 261 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 10 601 |
Grade 1 upgrades generated | 1 168 |
Grade 2 upgrades generated | 740 |
Grade 3 upgrades generated | 1 514 |
Grade 4 upgrades generated | 1 823 |
Grade 5 upgrades generated | 5 356 |
Crew |
|
Crew credits earned | 6 218 720 702 cr |
Crew hired | 43 |
Crew fired | 28 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 2D 10M 35S |
Time in gunner role | 39M 28S |