CMDR Neptura profile
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 7,598,950,906 cr |
Credits spent on ships | 960,163,160 cr |
Credits spent on outfitting | 2,690,841,864 cr |
Credits spent on repairs | 26,298,369 cr |
Credits spent on fuel | 345,120 cr |
Credits spent on munitions | 574,935 cr |
Insurance claims | 32 |
Total claim costs | 505,047,335 cr |
Combat |
|
Bounties claimed | 621 |
Profit from bounties | 47,204,994 cr |
Combat bonds | 142 |
Profit from combat bonds | 11,835,906 cr |
Assassinations | 5 |
Profit from assassinations | 2,029,878 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 260 |
Lifetime fines value | 460,092 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 15,250 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 122,290 cr |
Commodities smuggled | 96 |
Average profit | 24,458 cr |
Highest single transaction | 39,750 cr |
Trading |
|
Market network | 63 |
Trading profit | 7,581,366,710 cr |
Commodities traded | 44,332 |
Average profit | 27,271,103 cr |
Highest single transaction | 320,644,528 cr |
Mining |
|
Profits from mining | 2,943,953,200 cr |
Minerals refined | 6,026 |
Materials collected | 16,147 |
Exploration |
|
Systems visited | 5,571 |
Profits from exploration | 266,695,146 cr |
Level 2 detailed scans | 9,935 |
Level 3 detailed scans | 9,935 |
Highest payout | 4,033,094 cr |
Total hyperspace distance | 516,532 ly |
Total hyperspace jumps | 7,475 |
Max distance from start | 65,648.16 ly |
Approximate time played | 5W 1D 16H 8M |
Passengers |
|
Total bulk passengers delivered | 2,141 |
Total VIPs delivered | 124 |
Total delivered | 2,265 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 42,671 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 716 |
Grade 1 upgrades generated | 204 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 196 |
Grade 4 upgrades generated | 87 |
Grade 5 upgrades generated | 88 |
Crew |
|
Crew credits earned | 762,560,378 cr |
Crew hired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 19H 15M 17S |
Time in gunner role | 1H 26M 49S |
Time in fighter con role | 28M 57S |
Total credits accrued | 42,362 cr |