CMDR Neptura profile
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 7 598 950 906 cr |
Credits spent on ships | 960 163 160 cr |
Credits spent on outfitting | 2 690 841 864 cr |
Credits spent on repairs | 26 298 369 cr |
Credits spent on fuel | 345 120 cr |
Credits spent on munitions | 574 935 cr |
Insurance claims | 32 |
Total claim costs | 505 047 335 cr |
Combat |
|
Bounties claimed | 621 |
Profit from bounties | 47 204 994 cr |
Combat bonds | 142 |
Profit from combat bonds | 11 835 906 cr |
Assassinations | 5 |
Profit from assassinations | 2 029 878 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 260 |
Lifetime fines value | 460 092 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 15 250 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 122 290 cr |
Commodities smuggled | 96 |
Average profit | 24 458 cr |
Highest single transaction | 39 750 cr |
Trading |
|
Market network | 63 |
Trading profit | 7 581 366 710 cr |
Commodities traded | 44 332 |
Average profit | 27 271 103 cr |
Highest single transaction | 320 644 528 cr |
Mining |
|
Profits from mining | 2 943 953 200 cr |
Minerals refined | 6 026 |
Materials collected | 16 147 |
Exploration |
|
Systems visited | 5 571 |
Profits from exploration | 266 695 146 cr |
Level 2 detailed scans | 9 935 |
Level 3 detailed scans | 9 935 |
Highest payout | 4 033 094 cr |
Total hyperspace distance | 516 532 ly |
Total hyperspace jumps | 7 475 |
Max distance from start | 65 648,16 ly |
Approximate time played | 5W 1D 16H 8M |
Passengers |
|
Total bulk passengers delivered | 2 141 |
Total VIPs delivered | 124 |
Total delivered | 2 265 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 42 671 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 716 |
Grade 1 upgrades generated | 204 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 196 |
Grade 4 upgrades generated | 87 |
Grade 5 upgrades generated | 88 |
Crew |
|
Crew credits earned | 762 560 378 cr |
Crew hired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 19H 15M 17S |
Time in gunner role | 1H 26M 49S |
Time in fighter con role | 28M 57S |
Total credits accrued | 42 362 cr |