CMDR Duckburgh I profile
(Anaconda)
Federation: Lieutenant
Empire: King
Balance |
|
---|---|
Current assets | 7,341,567,321 cr |
Credits spent on ships | 761,556,828 cr |
Credits spent on outfitting | 1,776,292,099 cr |
Credits spent on repairs | 123,698,608 cr |
Credits spent on fuel | 577,916 cr |
Credits spent on munitions | 2,813,411 cr |
Insurance claims | 50 |
Total claim costs | 447,285,013 cr |
Combat |
|
Bounties claimed | 9,828 |
Profit from bounties | 1,927,002,274 cr |
Combat bonds | 479 |
Profit from combat bonds | 572,477,170 cr |
Assassinations | 54 |
Profit from assassinations | 23,514,092 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 207 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 74,023 cr |
Bounties received/earned | 110 |
Lifetime bounty value | 98,700 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 1,341,797 cr |
Commodities smuggled | 83 |
Average profit | 25,804 cr |
Highest single transaction | 142,964 cr |
Trading |
|
Market network | 60 |
Trading profit | 1,371,231,889 cr |
Commodities traded | 120,980 |
Average profit | 1,313,441 cr |
Highest single transaction | 16,235,684 cr |
Mining |
|
Profits from mining | 461,542,363 cr |
Minerals refined | 16,278 |
Materials collected | 18,954 |
Exploration |
|
Systems visited | 19,350 |
Profits from exploration | 7,655,750,244 cr |
Level 2 detailed scans | 213,493 |
Level 3 detailed scans | 213,492 |
Highest payout | 20,563,622 cr |
Total hyperspace distance | 877,401 ly |
Total hyperspace jumps | 21,680 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 26W 6H 55M |
Passengers |
|
Total bulk passengers delivered | 36 |
Total VIPs delivered | 6 |
Total delivered | 42 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 405 |
Total profit | 8,350,785 cr |
Total rescue transactions | 101 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 321 |
Grade 1 upgrades generated | 78 |
Grade 2 upgrades generated | 80 |
Grade 3 upgrades generated | 85 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 3,136,860,555 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 13 |