CMDR LordPoppington profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 876,467,575 cr |
Credits spent on ships | 1,302,756,601 cr |
Credits spent on outfitting | 1,417,743,223 cr |
Credits spent on repairs | 3,611,426 cr |
Credits spent on fuel | 534,122 cr |
Credits spent on munitions | 808,618 cr |
Insurance claims | 24 |
Total claim costs | 20,514,513 cr |
Combat |
|
Bounties claimed | 1,963 |
Profit from bounties | 74,169,729 cr |
Combat bonds | 95 |
Profit from combat bonds | 3,253,764 cr |
Assassinations | 46 |
Profit from assassinations | 3,828,301 cr |
Highest single reward | 243,367 cr |
Skimmers killed | 84 |
Crime |
|
Fines issued | 99 |
Lifetime fines value | 321,785 cr |
Bounties received/earned | 75 |
Lifetime bounty value | 37,030 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 506,862 cr |
Commodities smuggled | 77 |
Average profit | 33,791 cr |
Highest single transaction | 217,551 cr |
Trading |
|
Market network | 72 |
Trading profit | 309,822,991 cr |
Commodities traded | 77,667 |
Average profit | 547,390 cr |
Highest single transaction | 51,211,566 cr |
Mining |
|
Profits from mining | 230,268,756 cr |
Minerals refined | 1,436 |
Materials collected | 3,047 |
Exploration |
|
Systems visited | 5,957 |
Profits from exploration | 49,634,399 cr |
Level 2 detailed scans | 600 |
Level 3 detailed scans | 1,828 |
Highest payout | 1,136,111 cr |
Total hyperspace distance | 241,179 ly |
Total hyperspace jumps | 9,483 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 26,101.69 ly |
Approximate time played | 4W 1D 1H 52M |
Passengers |
|
Total bulk passengers delivered | 1,329 |
Total VIPs delivered | 296 |
Total delivered | 1,625 |
Total ejected | 13 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 369 |
Grade 1 upgrades generated | 101 |
Grade 2 upgrades generated | 73 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 45 |
Grade 5 upgrades generated | 64 |
Crew |
|
Crew credits earned | 31,766,735 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 36M 22S |
Time in gunner role | 2H 40M 7S |
Total credits accrued | 97,231 cr |