CMDR LordPoppington profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 876 467 575 cr |
Credits spent on ships | 1 302 756 601 cr |
Credits spent on outfitting | 1 417 743 223 cr |
Credits spent on repairs | 3 611 426 cr |
Credits spent on fuel | 534 122 cr |
Credits spent on munitions | 808 618 cr |
Insurance claims | 24 |
Total claim costs | 20 514 513 cr |
Combat |
|
Bounties claimed | 1 963 |
Profit from bounties | 74 169 729 cr |
Combat bonds | 95 |
Profit from combat bonds | 3 253 764 cr |
Assassinations | 46 |
Profit from assassinations | 3 828 301 cr |
Highest single reward | 243 367 cr |
Skimmers killed | 84 |
Crime |
|
Fines issued | 99 |
Lifetime fines value | 321 785 cr |
Bounties received/earned | 75 |
Lifetime bounty value | 37 030 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 506 862 cr |
Commodities smuggled | 77 |
Average profit | 33 791 cr |
Highest single transaction | 217 551 cr |
Trading |
|
Market network | 72 |
Trading profit | 309 822 991 cr |
Commodities traded | 77 667 |
Average profit | 547 390 cr |
Highest single transaction | 51 211 566 cr |
Mining |
|
Profits from mining | 230 268 756 cr |
Minerals refined | 1 436 |
Materials collected | 3 047 |
Exploration |
|
Systems visited | 5 957 |
Profits from exploration | 49 634 399 cr |
Level 2 detailed scans | 600 |
Level 3 detailed scans | 1 828 |
Highest payout | 1 136 111 cr |
Total hyperspace distance | 241 179 ly |
Total hyperspace jumps | 9 483 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 101,69 ly |
Approximate time played | 4W 1D 1H 52M |
Passengers |
|
Total bulk passengers delivered | 1 329 |
Total VIPs delivered | 296 |
Total delivered | 1 625 |
Total ejected | 13 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 369 |
Grade 1 upgrades generated | 101 |
Grade 2 upgrades generated | 73 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 45 |
Grade 5 upgrades generated | 64 |
Crew |
|
Crew credits earned | 31 766 735 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 36M 22S |
Time in gunner role | 2H 40M 7S |
Total credits accrued | 97 231 cr |