CMDR OPRESEK profile
Federation: Petty Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 1,106,300,688 cr |
Credits spent on ships | 244,682,217 cr |
Credits spent on outfitting | 299,478,496 cr |
Credits spent on repairs | 1,196,171 cr |
Credits spent on fuel | 80,828 cr |
Credits spent on munitions | 279,938 cr |
Insurance claims | 5 |
Total claim costs | 10,679,636 cr |
Combat |
|
Bounties claimed | 11 |
Profit from bounties | 660,467 cr |
Combat bonds | 308 |
Profit from combat bonds | 25,494,183 cr |
Assassinations | 7 |
Profit from assassinations | 2,127,216 cr |
Highest single reward | 45,750 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 130 |
Lifetime fines value | 24,725 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 12,700 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 36 |
Trading profit | 547,383,249 cr |
Commodities traded | 35,217 |
Average profit | 4,146,843 cr |
Highest single transaction | 25,176,960 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 17 |
Materials collected | 1,000 |
Exploration |
|
Systems visited | 1,701 |
Profits from exploration | 76,813,570 cr |
Level 2 detailed scans | 5,288 |
Level 3 detailed scans | 5,288 |
Highest payout | 2,385,399 cr |
Total hyperspace distance | 68,908 ly |
Total hyperspace jumps | 2,321 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 1W 6D 12H 55M |
Passengers |
|
Total bulk passengers delivered | 42 |
Total VIPs delivered | 1,778 |
Total delivered | 1,820 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 54 |
Total profit | 680,537 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 19 |
Grade 1 upgrades generated | 3 |
Grade 2 upgrades generated | 2 |
Grade 3 upgrades generated | 2 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 33,303,879 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 11H 48M 59S |
Time in gunner role | 6H 54M 56S |
Time in fighter con role | 30M 18S |
Total credits accrued | 866,429 cr |