CMDR cromatrom profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,686,216,319 cr |
Credits spent on ships | 889,457,354 cr |
Credits spent on outfitting | 3,089,178,251 cr |
Credits spent on repairs | 15,730,700 cr |
Credits spent on fuel | 384,103 cr |
Credits spent on munitions | 1,190,518 cr |
Insurance claims | 27 |
Total claim costs | 149,055,614 cr |
Combat |
|
Bounties claimed | 1,205 |
Profit from bounties | 251,733,593 cr |
Combat bonds | 518 |
Profit from combat bonds | 156,754,875 cr |
Assassinations | 100 |
Profit from assassinations | 81,079,903 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 59 |
Lifetime fines value | 210,895 cr |
Bounties received/earned | 45 |
Lifetime bounty value | 19,200 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 306,675 cr |
Commodities smuggled | 27 |
Average profit | 23,590 cr |
Highest single transaction | 162,126 cr |
Trading |
|
Market network | 131 |
Trading profit | 2,293,200,259 cr |
Commodities traded | 111,100 |
Average profit | 4,623,388 cr |
Highest single transaction | 247,052,592 cr |
Mining |
|
Profits from mining | 776,390,306 cr |
Minerals refined | 1,955 |
Materials collected | 28,926 |
Exploration |
|
Systems visited | 5,665 |
Profits from exploration | 1,536,641,075 cr |
Level 2 detailed scans | 31,725 |
Level 3 detailed scans | 31,650 |
Highest payout | 15,500,792 cr |
Total hyperspace distance | 420,017 ly |
Total hyperspace jumps | 7,707 |
Max distance from start | 65,570.29 ly |
Max distance from Sol | 65,627.06 ly |
Max distance from Colonia | 46,612.96 ly |
Approximate time played | 7W 6D 4H 57M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 19 |
Total delivered | 19 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 448,698 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 3,548 |
Grade 1 upgrades generated | 586 |
Grade 2 upgrades generated | 585 |
Grade 3 upgrades generated | 783 |
Grade 4 upgrades generated | 844 |
Grade 5 upgrades generated | 750 |
Crew |
|
Crew credits earned | 110,361,373 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 12M |
Time in gunner role | 23M 47S |
Total credits accrued | 539,173 cr |