CMDR cromatrom profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 775 113 729 cr |
Credits spent on ships | 889 457 354 cr |
Credits spent on outfitting | 3 093 657 488 cr |
Credits spent on repairs | 16 203 898 cr |
Credits spent on fuel | 389 800 cr |
Credits spent on munitions | 1 197 949 cr |
Insurance claims | 27 |
Total claim costs | 149 055 614 cr |
Combat |
|
Bounties claimed | 1 223 |
Profit from bounties | 260 048 297 cr |
Combat bonds | 518 |
Profit from combat bonds | 156 754 875 cr |
Assassinations | 109 |
Profit from assassinations | 90 238 318 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 59 |
Lifetime fines value | 210 895 cr |
Bounties received/earned | 45 |
Lifetime bounty value | 19 200 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 306 675 cr |
Commodities smuggled | 27 |
Average profit | 23 590 cr |
Highest single transaction | 162 126 cr |
Trading |
|
Market network | 131 |
Trading profit | 2 293 219 662 cr |
Commodities traded | 111 102 |
Average profit | 4 604 859 cr |
Highest single transaction | 247 052 592 cr |
Mining |
|
Profits from mining | 776 390 306 cr |
Minerals refined | 1 955 |
Materials collected | 29 142 |
Exploration |
|
Systems visited | 5 793 |
Profits from exploration | 1 543 581 677 cr |
Level 2 detailed scans | 32 176 |
Level 3 detailed scans | 32 101 |
Highest payout | 15 500 792 cr |
Total hyperspace distance | 438 532 ly |
Total hyperspace jumps | 7 888 |
Max distance from start | 65 570,29 ly |
Max distance from Sol | 65 627,06 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 7W 6D 19H 41M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 19 |
Total delivered | 19 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 448 698 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 3 573 |
Grade 1 upgrades generated | 591 |
Grade 2 upgrades generated | 593 |
Grade 3 upgrades generated | 795 |
Grade 4 upgrades generated | 844 |
Grade 5 upgrades generated | 750 |
Crew |
|
Crew credits earned | 110 361 373 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 12M |
Time in gunner role | 23M 47S |
Total credits accrued | 539 173 cr |